D3D11 error when opening a level after version change

UE - Graphics Features - Sep 23, 2015

After converting from 4.7.6 to 4.9.1 specific maps won't open and will crash the editor with a D3D11 error. This has been reported by multiple users but has not been reproduced internally. CrashRe ...

"Working with Components on Actors Part 1" mentions incorrect behavior about adding component replaces root

Docs - Jul 18, 2017

In the Blueprints > Working with Components on Actors Part 1 tutorial, there are steps that say that when placing a component in an empty actor, it will replace the root component. This is old beha ...

Preview weight on Landscape Layer Sample affects Grass Output on landscape disregarding layer info

UE - LD & Modeling - Terrain - Landscape - May 10, 2022

Preview weight on Landscape Layer Sample affects Grass Output on landscape disregarding layer info Repro Rate: 3/3 Tested this in //UE4/Release-4.27 @ CL#18319896 and the issue did NOT occur there ...

DDX and DDY no longer work properly close to the camera in 4.21 on Android in OpenGL ES 3.1

UE - Platform - Mobile - Mar 29, 2019

DDX and DDY no longer work properly close to the camera in 4.21 on Android in OpenGL ES 3.1.  Worked in 4.20, no longer works in 4.21 or 4.22.  Originally reported as Oculus Quest specific, but repr ...

InstancedFoliageActor experiences issues with floating point precision when far away from World Origin and is not affected by Origin Rebasing

UE - World Creation - Worldbuilding Tools - World Composition - Jul 17, 2020

Foliage generated by Landscape Grass Type do not encounter this issue. Only hand painted foliage with foliage tool is not affected by rebased origin. Foliage vibrates when it is located in long dist ...

LOD Build Scale set higher than 1 will cause a merged actor to increase to that scale when created

OLD - Anim - Aug 8, 2017

LOD Build Scale set higher than 1 will cause a merged actor to increase to that scale when created. It seems to be using the LOD Build Scale to double in size on actor merge. This is a regression: ...

Translucent Object not rendering correctly in Desktop Forward in left eye in a packaged game when using "r.HZBOcclusion 1"

UE - Platform - XR - May 8, 2017

Object not rendering correctly in left eye in a packaged game when using "r.HZBOcclusion 1". In this example looking to the right the object disappear from the left eye only. Note: This was tested ...

Custom Render Passes in Sequencer and High Res Screenshots are rendered incorrectly in HDR with DX12 and r.PostProcessingColorFormat=1

UE - Graphics Features - Jul 16, 2019

Buffer visualizations rendered in HDR through the high res screenshot tool or sequencer using DX12 and r.postprocessingcolorformat 1 will result in renders that only capture the first row of pixels. ...

Jittering appears when setting DOF in ES3.1

UE - Platform - Mobile - Oct 5, 2021

For reference, it was fine in 4.24 In particular, jittering is severe when the camera is moving. GaussianHalfRes has been removed in CL 14036168, which is likely to cause degradation issues if int ...

The crash reporter tool does not start on Windows 8.1 machines when running the Engine built from source code.

UE - Foundation - Core - Dec 5, 2014

The source code to build the Engine that is available from GitHub includes the file dbghelp.dll, which prevents the crash reporter tool from starting on Windows 8.1 machines. This file is not presen ...