Full screen mode when using a laptop with Optimus ignores the gama setting

Rendering - Feb 15, 2016

When using full-screen mode on a optimus laptop the gama that is set for the system appears to be ignored and uses the default setting, even if it has been adjusted in Windows display calibration se ...

Skeletal Mesh Imported Normals do not update correctly

Rendering - Feb 12, 2016

When importing a skeletal mesh there is an issue where the normals of the face do not update with the faces of the inside of the book as it opens. This can cause a noticeable shadow issue, which cou ...

Saving map with landscape creates texture asset in content browser

Tools - Landscape - Feb 12, 2016

Saving map with landscape creates texture asset in content browser. ...

Get World Delta Seconds Not Pausing When Hitting a Breakpoint

Gameplay - Blueprint - Feb 11, 2016

When debugging a blueprint using breakpoints, if you click the Resume button while you have Get World Delta Seconds running on tick, it will always return a maximum clamped value of .4 seconds (or l ...

ClientRPC function can be called prior to BeginPlay being called.

Networking - Feb 11, 2016

When creating a new actor at run-time through code, it's possible for RPC function to be called before the new actor's BeginPlay is called. ...

DOF effect set with negative near transition region causes Massive FPS loss moving into Focal Region

Rendering - Feb 11, 2016

With a Bokeh DOF setup that essentially places the Near Transition Region into a Negative Space (or non-existence) the FPS drops dramatically from out of focus region to in focus region. In Focal R ...

Movie capture on Linux cannot be used.

Platform - Linux - Feb 10, 2016

After capturing a movie in matinee the Video Capture folder is not created so the movie does not exist. ...

Open Capture Folder does not function on Linux

Platform - Linux - Feb 10, 2016

After capturing a movie in matinee the folder the movie is saved to does not open on Linux ...

Modulated Shadows on IOS cause flickering on Skeletal Meshes

Platform - Mobile - Feb 10, 2016

Modulated shadows are not functioning properly on IOS devices for skeletal meshes. Any skeletal meshes in the scene will cast a shadow, but have a flickering modulated shadow on the skeletal mesh as ...

Unable to compile Engine for Debug Editor when bDebugBuildsActuallyUseDebugCRT is set to true

DevTools - UnrealBuildTool - Feb 10, 2016

When building the source for the engine in Visual Studio 2015, if bDebugBuildsActuallyUseDebugCRT is set to true and the build configuration is Debug Editor, the build will fail. Full output log fr ...