When selecting a connection between two bones in Persona, Child bone is selected

OLD - Anim - Aug 4, 2016

When selecting a connection between two bones in Persona, Child bone is selected. ...

A vehicle using Async Scene on the body but not the wheels will crash the editor

UE - Gameplay - Aug 4, 2016

A vehicle using Async Scene on the body but not the wheels will crash the editor[EUS-TJ Ballard] Vehicle using Async Scene on body but not the wheels crashes the editor User Description: Async sce ...

Foliage instances are not included when exporting a scene to FBX

UE - World Creation - Worldbuilding Tools - Foliage - Aug 4, 2016

When exporting Foliage instances to FBX the FBX will not contain any of the foliage instances, but will include any other static or movable geometry. This is a regression. This worked in 4.11.2 but ...

Crash when using pooled widgets in an invalidation panel

UE - Editor - UI Systems - Slate - Aug 3, 2016

Widgets that are pooled are given a pointer to a layout cache, if the layout cache dies, the pointer is bogus. Going to need to move over to using weak pointers to avoid the crash, will add some pe ...

Set Master Pose Component does not handle Slave Meshes with extra bones

OLD - Anim - Aug 3, 2016

Set Master Pose Component does not handle Slave Meshes with extra bones. ...

Draw HUD shows in the wrong location on Android

UE - Platform - XR - Aug 3, 2016

Event Receive Draw HUD renders in the wrong location when using GearVR. In the PIE the location is correct, but not when rendered on the device. See images for better context. This is a regressio ...

Translucency does not produce soft falloff on Samsung S7 Mali devices

UE - Platform - Mobile - Aug 3, 2016

RadialGradientExponential material function does not produce a soft falloff on that particular device. Does not repro on Adreno version. Seems like precision issue or driver bug that optimizes out s ...

Crash after setting a key on a Rotation Track, then trying to right click the key with Transform track collapsed

UE - Anim - Sequencer - Aug 3, 2016

Error message: Access violation - code c0000005 (first/second chance not available) Source Context: 336 337 if (bHasRotationKeys) 338 { 339 TSharedRef<FStru ...

UFE stats convert does not work with double stats

UE - Foundation - Core - Aug 3, 2016

Found by a user in the provided URL. ...

TAutoPtr uses default copy / move constructors which can cause dangling references.

UE - Foundation - Core - Aug 2, 2016

TAutoPtr uses default copy / move constructors which can cause dangling references. This means there are a number of cases (copying auto pointers in inner scopes, passing auto pointers by value, et ...