Launch on to tvOS from Mac fails with provisioning error

UE - Platform - Apple - Sep 27, 2016

Launch on is failing for tvOS from mac. Launch on from Windows works fine and manually selecting the correct mobile provison works as well ...

Point Light Stationary Causes Shadow Jitter at a Distance

UE - Graphics Features - Sep 27, 2016

The Point Light Stationary displays reveal a shadow jitter when viewed at a distance. Comparatively the other lighting displays do not have the same result when viewed from a distance. This appears ...

Drag and drop functions into a graph is not being added to the undo history

UE - Gameplay - Blueprint - Sep 26, 2016

When dragging and dropping a function into a graph the action will not be added to the undo filter because of this undoing after dragging the function into the graph causes the node to change instea ...

Tessellation Flicker When Viewed from a Distance

UE - Graphics Features - Sep 26, 2016

Tessellated objects when viewed from afar flicker. When spawned into QA-Materials the player is the perfect distance away from the tessellated object for the cube to flicker. Found in both Binary 4 ...

Crash when opening and closing custom profiles and then closing UFE

UE - Platform - Console - UnrealFrontend - Sep 26, 2016

Semi sporadic crash is occurring when switching between profiles in UFE and then exiting out This could not be repro'd on a Win7 machine with and Nvidia 980, could not be repro'd on a Win10 machine ...

r.PostProcessAAQuality does not work in mobile preview on source builds

UE - Platform - Mobile - Sep 26, 2016

r.PostProcessAAQuality is not working properly in mobile preview on source versions of the engine. ...

Editor crash when adding a spline component after having deleted another spline component

UE - Gameplay - Sep 26, 2016

After adding a duplicate spline point, removing the spline component while the duplicated point is selected and creating a new spline in its place causes the editor to crash. Crash Reporter: [Link ...

Crash moving a spline point after making it the root component of a blueprint

Tools - Sep 23, 2016

Editor is crashing when attempting to move a spline point after making it the root component of the blueprint ...

Regression: Undo Transform not reflected in Blueprint Viewport

UE - Gameplay - Blueprint - Sep 23, 2016

During workflow I came across this bug when I was trying to move multiple items around in the blueprint to create a structure. The weird part is that even though it doesn't reflect the movement in t ...

Unreal Logo in Display 3.1 Continues to Spin After Button is Turned Off

Docs - Samples - Sep 21, 2016

While writing test cases for the Blueprint Communication Content example, I came across this inconsistency. The logo continues to spin even after the button is no longer active. I expected the logo ...