FindCollisionUV always returns False on Skeletal Meshes

UE - Gameplay - Dec 14, 2016

FindCollisionUV always returns False on Skeletal Meshes User Description: In UE 4.14.0, the blueprint "Find Collision UV" functions doesn't work properly with Skeletal Meshes. While it works fine ...

VLC Media Platform Override ignored in Packaged Game

Media Framework - Dec 14, 2016

If the user has compiled the VLC Media Player plugin and uses the Platform Overrides to assign VLC player as the default decoder, it will not be applied in a packaged game. ...

GPU Particles Do Not Use Local Space For Axis Lock

UE - Rendering - Niagara - Dec 14, 2016

When using local in an emitter GPU sprites won't honor this setting with the lock axis module. ...

Crash: Changing Material Property Overrides of Material Instance

UE - Rendering - Dec 14, 2016

When a material has a static bool parameter AND this is overridden in a material instance, Trying to change Blend Mode or Shading Model under the Material Property Overrides crashes the editor. Thi ...

Launching HTML5 from Project Launcher causes an error

UE - Platform - Mobile - Dec 13, 2016

Projects launched from project launcher are receiving an expression error on Google Chrome and FireFox. ...

Attach actor to actor with the transform set to snap to appears to offset when calling it multiple times on multiple actors

UE - Gameplay - Blueprint - Dec 13, 2016

Attach actor to actor with the transform set to "snap to" appears to offset when calling it multiple times on multiple actors. ...

On a Mac, Cannot Delete Folder Containing Sub Folders from Content Browser

UE - Platform - Mac - Dec 12, 2016

In the Content Browser, deleting folders within folders on a Mac will result in new folders being generated containing the deleted folders when the Editor is reopened. This is similar to the issue ...

SpeedTree Billboards rendering with Incorrect Material

Tools - Dec 12, 2016

Material Billboards for SpeedTree assets are rendering with the incorrect material. This can occur to any pre-existing project, or a new project with imported SpeedTree content using both 3d LODs an ...

UMG textfield crash with using Metal

UE - Rendering - Dec 12, 2016

UMG textfield crash with using Metal after switching screens and spamming a UMG text field. User provided an example video for reference. Link: [Link Removed] ...

Render Target "Auto Generate Mips" Does Not Work As Expected

UE - Rendering - Dec 12, 2016

The auto generate mips feature for render targets doesn't seem to work. The generated mips render black. ...