CMake projects don't set the expected compiler or debugger settings

UE - Platform - Linux - May 17, 2017

Generate a CMake project Open in CLion and see that the default compiler and debugger are not set making them the system defaults. This is a quality of life issue that would clarify things. ...

CMake projects don't place engine code in their proper folders when generating a CMake file for a specific project

UE - Platform - Linux - May 17, 2017

On Linux, generate a CMake project for a specific .uproject. Use CLion to open that project file. You'll see that all of the source code files for the engine are in the root of that project. This do ...

GarbageCollection - Ensure occurs when force deleting content that is still referenced in memory

Tools - May 15, 2017

While AdHoc testing in //UE4/Release-4.16 CL 3437809 in Binary – I found that deleting the projectBP folder of any Template project causes an ensure. I believe this issue is due a step in the garbag ...

Character Jitters at High Speed When Run Dedicated Server is Enabled

UE - Networking - May 15, 2017

Characters are jittering in multiplayer when moving at high speeds when Run Dedicated Server is enabled. ...

Alt tabbing into the Blueprint Editor while a Microsoft IME keyboard is active causes the editor to freeze

Tools - May 15, 2017

If you change focus to the Blueprint Editor (Alt+tab) while a Microsoft IME keyboard is active, the editor will freeze for a short time. The duration of the freeze is dependent on the number of blue ...

Location and Scale values in Details Panel do not update in realtime when touched and dragged

Tools - May 12, 2017

Using touch input to touch and drag the Location and Scale values in the Details panel for an asset results in the value not being updated in real time. The value only updates when the touch is rele ...

Array Element Return Type Does Not Reset After Splitting Struct Pin With Struct Array Attached to ForEachLoop

UE - Gameplay - Blueprint - May 11, 2017

Splitting a struct pin while a struct array of one type (Linear Color for example) is connected to a ForEachLoop will keep the Array Element return value as LinearColor regardless of whether or not ...

Cannot convert Spline Meshes to Static Mesh

Tools - May 10, 2017

Cannot convert Spline Meshes to Static Mesh. Note that the repro deals with a case where there is only one mesh along the spline. If you split the spline more, you'll see that the created static m ...

Static Mesh Navigation Collision Properties Not Being Saved Correctly

UE - AI - May 10, 2017

Setting properties for a static meshes Navigation Collision and then reopening the mesh causes them to be reset. This does not appear to occur in 4.14.3. This is a regression. ...

ProfileGPU console command crashes Daydream applications

UE - Platform - XR - May 8, 2017

Using the Profilegpu console command in a Daydream app causes the app to crash. Crash logs attached. Regression?: No This also occurred in 4.14 ...