Multiple Materials not assigned to Mesh on Import

Tools - Import - Jan 6, 2017

Not all material elements are created and assigned to the static mesh using multiple materials. With the attached mesh, only the first element is created and the other two are left non-existent. I c ...

Cannot change the Strength value on a Physics Constraint in the Viewport Details panel

Physics - Jan 5, 2017

Cannot change the Strength value on a Physics Constraint to anything other than the default value in the Viewport Details panel. When changed the editor will pause and replace the value with — This ...

Editor Crash with corrupted asset when opening within level or via the content browser.

Tools - Jan 5, 2017

Editor will crash when a skeletal mesh has been added to a level and then reopening the project later if you try and access this level. If you attempt to open the skel meshes in the content browser ...

Physics isn't disabled on Destructible when Simulate Physics is set to Disabled

Simulation - Physics - Destruction - Jan 5, 2017

Physics isn't disabled on Destructible when Simulate Physics is set to Disabled. The Destructible seems to only be set to sleep and will wake if the player or any other physics object touches the de ...

Capsule Collision component has incorrect physics collision when rotated

Physics - Jan 5, 2017

Capsule Collision component has incorrect physics collision when rotated. This only seems to happen when the Capsule Collision is a child of another component that is simulating physics. If the pare ...

Light Banding for Point Lights at long distances from the World Origin

Rendering - Jan 4, 2017

When using a point light far from the world origin the light will have banding. The shadow bias and filter sharpen can help but they are not as consistent as settings near the world origin. The only ...

Auto-weld is Enabled even if the blueprint component is set to Simulate

Physics - Jan 4, 2017

Auto-weld is Enabled even if the blueprint component is set to Simulate. This only effects blueprint, static mesh actors in the world still disable Auto-weld if set to Simulate. This is a Regressio ...

[CrashReport] UE4Editor_Renderer!FBatchingSPDI::DrawMesh() [primitivesceneinfo.cpp:47]

Rendering - Jan 3, 2017

Error message: Assertion failed: Mesh.VertexFactory->IsInitialized() [Link Removed] [Line: 45] Source Context: 32 // Keep a reference to the hit proxy from the FPrimitiveSceneInfo, to ensu ...

Assets not deleted when using Force Delete on a folder

Tools - Jan 3, 2017

Noticing a couple assets remaining when force deleting a folder in a first person template. Regression: Yes works in 4.13 ...

Incorrect shading for SubSurface profile in the Blueprint Viewport.

UE - Rendering - Dec 30, 2016

The Subsurface shading looks incorrect in the Blueprint Viewport window. Adjusting the cvar for r.sss.checkerboard from the default value of 2 to 1 looks more correct and a value of 0 switches back ...