Renaming an AnimNotify does not redirect event nodes to the new name

Anim - Animation - Apr 10, 2015

Renaming an animNotify in the Animation Notifies window (Window>Animation Notifies) does not redirect existing event nodes to the new name. It also doesn't appear under the Right Click menu in the ...

BP with Show 3D Widget enabled does not display the correct vector values in the bp editor

Gameplay - Blueprint - Apr 7, 2015

BP with Show 3D Widget enabled does not display the correct vector values in the bp editor. Note: If you don't see a difference at first, delete the bp in the level and place it again. The widge ...

The "Get Input Touch state" node does not return false for the "Is Currently Pressed" pin when dragging of screen

Gameplay - Input - Apr 2, 2015

If the user presses down and drags off screen without lifting their finger/releasing mouse button then the "Get Input Touch State" node does not return false (for the Is Currently pressed pin). It c ...

Default Value for a Linear Color input inside of a function is a text field instead of a color picker

Gameplay - Blueprint - Mar 27, 2015

The Default value inside of a function for a linear color input is a text field instead of a color picker. ...

Can only preview one camera from a Blueprint actor in the level viewport

Tools - Mar 24, 2015

Selecting a blueprint with a camera in it will allow you to preview the camera, but if your blueprint has more than one camera you can only preview the highest one in its heirarchy. With the abilit ...

Changing between multiple Streams that are contained within an array does not work

Gameplay - Blueprint - Mar 20, 2015

Changing between multiple Streams that are contained within an array does not work. ...

When switching versions of UE4 the folder colors do not migrate with the project

Tools - Feb 27, 2015

User reports when creating a project and changing the folder colors in 4.6, then opening the project in 4.7/4.7.1, the folders go back to their default color. Users have also reported this happenin ...

Rotating a button in UMG and moving it to the edge of the canvas causing incorrect clipping

Tools - UMG - Oct 27, 2014

When rotating a button in the UMG blueprints and then moving through the edge of the canvas panel it causing the button to clip as though it was never rotated. Update: This also happens when placi ...

LIVE: RENDERING: Movable Mesh does not receive shadows from Static meshes in static or stationary lighting

Rendering - Apr 30, 2014

---------------------------------------------------------------------------------------------------------------------- Build: 4.1.0-2057451 Description: Movable meshes and blueprints set to cast n ...