Editor crash when Sequence component is added to code class

UE - Anim - Sequencer - Aug 31, 2017

Adding a USequenceComponent to a code class will cause the editor to crash when the component is selected in blueprints Regression: No - same behavior occurs in 4.16.3 (CL 3561208) ...

Meta data specifier WorldContext prevents functions from being called in Object blueprints

UE - Gameplay - Blueprint - Aug 31, 2017

If a UFUNCTION is declared as both BlueprintCallabl as well as static, with the meta specifier "WorldContext = "SomeContext"", the function does not show up in the list of function calls for any blu ...

Unable to select SimplePivotPainterExampleMat Instance's parameter settings if Param button is disabled

Tools - Aug 31, 2017

When going through the engine content you are unable to select SimplePivotPainterExampleMat Instance's parameter settings if Param button is disabled. If the button is enabled the settings appeared ...

Split Struct nodes do not update if the struct variable is changed

UE - Gameplay - Blueprint - Aug 30, 2017

If a struct variable inside a blueprint has its node split, changing the variable form one struct to another does not update the split pin. Recombining / resplitting the struct has no affect. Work ...

Discrepancy in capsule distance to floor when crouching

UE - Gameplay - Components - Aug 30, 2017

When crouching is set in the CharacterMovement Component, the distance from the character capsule to the floor increases by one unit while crouching. Regression: No - Same behavior occurs in 4.16.3 ...

Split pins of Function inputs do not correctly update if variable type is changed

UE - Gameplay - Blueprint - Aug 30, 2017

When using the inputs of a function, splitting a variable and then changing its variable type does not properly update the node as expected. This occurs with any variable type that can be split. Sav ...

EXR format image files appear dark in texture editor with HDRCompressed setting

UE - Editor - Content Pipeline - Import and Export - Aug 30, 2017

Imported textures in exr image file formats preview darker in HDRCompressed versus HDR in the texture editor. [Link Removed] [Link Removed] They seem to look the same in a simple material using l ...

Indirect lighting samples incorrect if duplicated levels placed in same persistent level

UE - Graphics Features - Aug 29, 2017

Indirect lighting samples were not made correctly when building lighting with umap duplicated via the content browser and registering both source and destination as sublevels in one map. ...

Color and Opacity animation option does not play for Button component

UE - Editor - UI Systems - Aug 25, 2017

Color and Opacity animation option does not play for Button component, this occurs both in the Widget editor and during play. This issue is not a regression Versions Tested: 4.16.3 - CL: 3561208 - ...

Nested code component causes ensure in blueprint's child blueprint

UE - Gameplay - Blueprint - Aug 25, 2017

When a component class (base) contains a component property (Nested) adding the base component to a blueprint and changing the position of the component will update the base and nested components as ...