[CrashReport] Access violation - code c0000005 in FD3D11DynamicRHI::RHISetShaderTexture

Rendering - RHI - Apr 17, 2017

This crash occurs frequently for our users. It appears to be the same issue that was logged in UE-33077. For that Jira, the CrashGroup stopped getting updates after 4.13.2 - [Link Removed] Howeve ...

Crash When Opening Static Mesh After Enabling Forward Shading And Disabling "Support Stationary Skylight"

Rendering - Apr 17, 2017

After enabling forward shading and disabling "Support Stationary Skylight" opening a static mesh in the static mesh editor will crash the engine. REGRESSION? Yes Crash Did NOT occur in 4.15.1 CL ...

Assert When Saving Over Existing Level With Built Lighting

Tools - Apr 17, 2017

While saving over an existing map the engine will crash if both maps have baked lighting. ...

Draw as Border is not limited to sprite area in UMG

Tools - UMG - Apr 14, 2017

UMG supports sprite as an image, but using this as source do not correctly cut sprite's region which limits border textures to be separated textures. If the Image has a material, size do not match ...

Ray Traced Distance Field Shadows Break At Certain View Angles and FOV

Rendering - Apr 13, 2017

RTDFS start to disappear or have visual artifacts when the camera's FOV dips below 90. Also, the smaller the FOV is the easier it is to reproduce the issue. It should be noted that I can only get ...

Crash closing animation blueprint after compile

Anim - Animation - Apr 11, 2017

Crash occurs when the user closes an animation blueprint after compiling it. This does not occur in Main. ...

[CrashReport] UE4Editor_Engine!FTexturePlatformData::GetNumNonStreamingMips() [texturederiveddata.cpp:1260]

Rendering - Apr 10, 2017

Was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Assertion failed: Mips.Num() > 0 [Link Remov ...

[CrashReport] UE4Editor_D3D11RHI!VerifyD3D11CreateTextureResult() [d3d11util.cpp:276]

Rendering - Mar 30, 2017

This crash seems to be related to or a continuation of UE-22659, where that specific CrashGroup stopped receiving new crashes after the 4.10 release. This one has occurred from 4.13 - 4.15 (so far) ...

Package build fails after disabling VR plugins

Virtual Reality - Mar 27, 2017

Package build fails after disabling VR plugins and launching the project The error message that pops up is: Fatal error: [Link Removed] [Line: 353] Missing global shader FPixelShaderDeclaration, P ...

Memory leak in PhysXSupport for commandlets

Physics - Mar 27, 2017

Commandlets that load physics assets such as FixupRedirects will populate GPhysXPendingKill* arrays, but they never get cleared. ...