Preview Mesh for Skeleton/Animation can't be saved correctly

OLD - Anim - Aug 23, 2018

It seems that preview meshes of Skeleton/Animation can't be saved correctly. I had changed a preview mesh and had saved it, but after reopening the project, the setting was ignored and the preview ...

Tooltips are not displayed for inherited variables

UE - Gameplay - Blueprint - Aug 22, 2018

When creating a child Blueprint class and displaying the inherited variables from the parent, any tooltip text created does not show. ...

[CrashReport] UE4Editor_RenderCore!FPendingCleanupObjects::~FPendingCleanupObjects

UE - Graphics Features - Aug 21, 2018

Comments from users in crash group:I tried to launch my project  1266 FPendingCleanupObjects::~FPendingCleanupObjects() 1267 { 1268 QUICK_SCOPE_CYCLE_COUNTER(STAT_FPendingClea ...

PreviosFrameSwitch Material Expression Does Not Work With Displacement.

UE - Graphics Features - Aug 21, 2018

The PreviousFrameSwitch material expression works as expected only with world position offset, but not tessellated displacement. Found in 4.19 CL# 4033788, 4.20 CL# 4233996, 4.21 CL# 4302610 ...

Struct Boolean value can be changed when using a Set node for the struct in Blueprints

UE - Gameplay - Blueprint - Aug 21, 2018

If a struct has a property with the EditCondition meta after a Boolean property that is set to the Boolean property, this Boolean property will be changed inadvertently when a Set node is used for ...

Metallic Materials Get Darker When Directional Light Is Set to Movable

UE - Platform - Mobile - Aug 20, 2018

Metallic materials get darker when directional light is set to movable. In 4.19 the same material will render dark in all mobility of the directional light. Found in 4.19 CL# 4033788, 4.20 CL# 4233 ...

Refraction Depth Bias In Material Instances Not Updating to Parent Materials Value

UE - Rendering Architecture - Materials - Aug 20, 2018

Refraction depth bias in Material Instances will not update to Parent Materials value. Found in 4.19 CL# 4033788, 4.20 CL# 4233996, and 4.21 CL# 4299102 Expected from user:Refraction Depth Bias sh ...

Cascade Alpha Over Life Module Doesn't Interpolate Vaules That Differ in .05 or Less With "Can Be Baked" Enabled

UE - Niagara - Aug 16, 2018

Alpha over life module doesn't interpolate vaules that differ in .05 or less with "Can Be Baked" enabled. Found in 4.19 CL# 4033788, 4.20 CL# 4233996, 4.21 CL# 4291146 ...

If landscape was rotated, Ramp tool does not work properly

UE - LD & Modeling - Terrain - Landscape - Aug 15, 2018

If landscape was rotated, Ramp tool does not work properly. In particular, the debug display is not working properly.It is tilted diagonally. ...

Scene Capture 2D Doesn't Capture 3D Widget If It Is Off Sceen and Capture Every Frame Is Disabled

UE - Graphics Features - Aug 14, 2018

The scene capture 2d doesn't capture a 3d widget if it starts off screen with capture every frame disabled. Found in 4.15 CL# 3450819, 4.19 CL# 4033788, 4.20 CL# 4233996, 4.21 CL# 4275031 May be r ...