Setting Is Closed on an Instance of a Spline's Details Returns False in the Actor's Construction Script

Tools - Oct 3, 2016

When attempting to get the value of Is Closed on an instance of an actor's spline component, the value is always false during construction of the actor. On Begin Play, the Is Closed value returns t ...

Video files do not play in scene after LaunchOn to iOS from Windows

Platform - Mobile - Sep 30, 2016

While attempting LaunchOn to an iOS device, the video and audio does not play. Attempts were made using the following video formats:mp4movavi Attempts were made using the following devices:iPhone 5 ...

When simulating in editor, holding down right-click prevents users from using other keys

Tools - Sep 29, 2016

When simulating in viewport, holding down right-click prevents the user from using other keys such as Escape or G. ...

Tessellation Flicker When Viewed from a Distance

Rendering - Features Teams - Sep 26, 2016

Tessellated objects when viewed from afar flicker. When spawned into QA-Materials the player is the perfect distance away from the tessellated object for the cube to flicker. Found in both Binary 4 ...

POM self shadow does not work in PIE or Simulate

Rendering - Sep 22, 2016

Self shadow does not work when simulating or in PIE. Content Examples ParallaxOcclusionMapping level has a good example of this on the shadows example. Self Shadow Working:Standalone GameIn Editor ...

Instanced Static Meshes do not Cast Shadows correctly when Baked

Rendering - Aug 31, 2016

When an instanced mesh that is added in the construction script is far enough away from the root component and has it's lighting baked the shadow will not render or will render incorrectly. This w ...

Foliage is removed when erasing with Erase Density set to 1

Tools - Foliage - Aug 19, 2016

I found with a high density of foliage instances, you're able to erase some of them even when Erase Density is set to 1.0 ...

Volumetric Translucent Shadow visibility artifact

Rendering - Features Teams - Aug 12, 2016

Volumetric Translucent Shadow has artifacts when using some nodes like noise when clamped between 0,1. This happens with other nodes as well. When using a basic alpha mask or constant value there ...

Variable in Blueprint with subcategory appear in detail panel of selected default component

Gameplay - Blueprint - Aug 11, 2016

When a blueprint variable is given a category and subcategory then compiled, the variable will show up in the details panel when selecting components that existed when the blueprint was created. ...

Linux packaged shell script executable has default icon

Platform - Linux - Aug 5, 2016

The shell script file that is created in the root LinuxNoEditor folder has the default text file icon when packaging a project for Linux. This is inconsistent from Windows and Mac where the package ...