Linux packaged shell script executable has default icon

Platform - Linux - Aug 5, 2016

The shell script file that is created in the root LinuxNoEditor folder has the default text file icon when packaging a project for Linux. This is inconsistent from Windows and Mac where the package ...

Particle Lights do not honor Lighting Channel assignments

Rendering - Cascade - Jul 15, 2016

Particle system light's module does not use Lighting Channels. The particle system itself will accept lighting from it's assigned lighting channels but the lights spawned from the particle system, n ...

Wildcard pins added by drag and drop stay the type of the source even after breaking the link

Gameplay - Blueprint - Jun 27, 2016

Wilcard pins added via drag and drop retain the type of the source even after breaking the link. This will not reproduce if the output wildcard pin is created through the details panel. See screens ...

Investigate why RemoteRole of a local pawn on a listen server is ROLE_AutonomousProxy

Networking - Jun 24, 2016

See additional info URL. The remote role in this case should almost certainly be ROLE_SimulatedProxy. ...

Blutilities window Minor tab not able to be reopened

Gameplay - Blueprint - Jun 10, 2016

When the user closes the tab in the blutility window it is impossible to get the tab back. Problem persists even after closing the editor. ...

Damage Causer description different between Radial Damage and Radial Damage with Falloff

Gameplay - Blueprint - May 23, 2016

The tooltip text describes the Damage Causer of Radial Damage with Falloff differently than the Damage Causer for Radial Damage nodes. These should be the same. Regression (no) issue (does) occur ...

Edges flickering when bsp geometry added to the level

Tools - BSP - May 13, 2016

When adding a bsp Geometry object into the world the edges flicker. The effect can sometimes be seen better if you change the tessellation of an object that has it. Observed on border edges of a sel ...

When no root is present, Sequence Recorder sets top bone to origin

Tools - Sequencer - May 12, 2016

With skeltons that don't have a root or have a root that is not at the origin, sequencer recorder will snap it to the origin in it's recorded animations. [Image Removed] ...

Cine Camera cannot track actors in sub-levels

Tools - Sequencer - May 5, 2016

Cine Camera cannot track actors in sub-levels Could be the actual repro for UE-27807 ...