LookAt AimOffset Animation node does not interpolate with it's Blendspace

Anim - Oct 29, 2018

The "LookAt AimOffset" animation node does not recognize the interpolation setting on its assigned Blendspace. This causes the animation to snap to positions instead of smoothly rotating to them. ...

Unable to Play Sequence in PIE when changing levels in C++ with ClientTravel()

Sequencer - Oct 25, 2018

Changing levels with ClientTravel() breaks ability to activate sequence. Client Travel API: [Link Removed] Confirmed in 4.22 MAIN at CL 4503321  ...

Hot reload fails after adding a Static Mesh Component to a new Actor code class in a project that was originally Blueprint-only

Core - Hot Reload - Oct 25, 2018

Starting a hot reload by clicking the Compile button in the Editor fails after adding a Static Mesh Component to an Actor code class. This only occurs in the binary version of the Engine, and only i ...

The "alignas" keyword cannot be used with a USTRUCT

Core - Oct 24, 2018

The alignas keyword is not usable with a USTRUCT. It can be used with a normal struct. ...

Crash occurs when starting PIE on a level containing a FunctionalTest Blueprint and a sub-level with a landscape component in both levels

Tools - Landscape - Oct 23, 2018

Placing a FunctionalTest Blueprint into a level that contains a landscape component and a sub-level that also contains a landscape component results in a crash when PIE is started. This only occurs ...

Navmesh doesn't work in a Packaged Build if it was placed in a Sublevel

Gameplay - AI - Oct 19, 2018

Once packaged, a persistent level is unable to create navmesh data properly if the navmesh bounds volumes are only present in its sublevels. The issue can be traced to the UNavigationSystemV1::IsThe ...

Editor crashes when attempting to reimport multiple Data Table assets that do not have an associated data source file

Tools - Oct 19, 2018

Attempting to Reimport multiple Data Tables that do not have associated data source files results in the Engine crashing. When a single Data Table is selected to be reimported, the Editor asks for t ...

Mobile VR Rendering Freeze with World Composition

Virtual Reality - Oct 17, 2018

Rendering freezes on Oculus mobile with World Composition. ...

Can't access Actor in Sublevel from Persistent Level Blueprint

Gameplay - Oct 17, 2018

You are unable to access or create references to any Sublevel Actors in the Persistent Level Blueprint. Licensee reports being able to select the Sublevel Actor and then right-click to create a refe ...

GetAssetRegistry by class and subclass only works for Material data types

Gameplay - Oct 16, 2018

The GetAssetRegistry blueprint node only produces the asset data for the Material class and its subclasses. It completely ignores the asset data for Actor, derived Actor class Blueprints, and the su ...