Tool tip grammer error for "Force Layout Prepass" node

Tools - UMG - Oct 16, 2019

Grammatical error in a tool tip for the Force layout prepass node. It appears that he word "is" needs to be removed (see attached image) ...

Rotating an instanced static mesh

Tools - MeshEditing - Oct 16, 2019

Changing the rotation of an instanced static mesh by 90 or 180 degrees creates a small space in between meshes.  ...

Dispatcher event called from actor blueprint needs to compile in a specific order

Gameplay - Oct 15, 2019

Dispatcher events being called from actor blueprints have to be compiled in a specific order to successfully call the dispatch event.  ...

Child Blueprint components become broken in sequencer when "Run Construction Script in Sequencer" is checked

Tools - Sequencer - Oct 15, 2019

When enabling "Run Construction Script in Sequencer" on a Blueprint Child Actor and having "Rerun Construction Scripts" turned on in Sequencer, the Child BP's properties become inaccessible in Seque ...

Unloading a spawned Detour AI Controller using Level Streaming causes a crash

Gameplay - AI - Oct 14, 2019

In a Level Streaming setup, unloading a level that has spawned an AI Character with a Detour AI Controller causes a crash. This was reported and tested in 4.23 (CL-8386587). This was reproduced in ...

Unable to delete levels with Particles in them

Gameplay - Oct 9, 2019

The engine is unable to Level that has a Blueprint actor with a child actor component that has a particle system component. The follow message pops up: World /Game/LevelName.LevelName is in use. — ...

Linear color preview for the default opacity appears incorrect

Tools - UMG - Oct 8, 2019

The color preview on the "Set color and opacity node" does not reflect the correct opacity setting that is give by default. ...

Editor Freezes when trying to drag a subfolder with a numerical name higher in the hierarchy than its root folder

Tools - Oct 7, 2019

When trying to move a subfolder out of its root folder it will cause the editor to freeze if the subfolder has a numerical name. ...

Custom Depth does not override occlusion if it's set during runtime

Rendering - Features Teams - Oct 4, 2019

Adding a Custom Depth material at runtime does not make the object its applied to render through walls. Tested in 4.22.3 (CL - 7053647), 4.23 (CL - 8386587), 4.24 (CL - 9413529) ...

SceneTexture [SceneDepth] is not displayed correctly in ES3.1Preview

Platform - Mobile - Oct 4, 2019

It will be displayed correctly when launched with XperiaXPerformance. ...