LODbias settings appear to have no affect when specified by GPU on android

Platform - Mobile - Oct 3, 2019

When setting the LODbias via the device profile for a specific Android GPU it does not appear to have an affect on the textures when run on the device ...

LightMap is created exceeding [Packed Light and Shadow Map Texutre Size]

Rendering - Ray Tracing - Oct 3, 2019

When LightBuild is performed with CornTestBox.umap of EngineTest, 4096 light maps are generated even though [Packed Light and Shadow Map Texutre Size] is 1024. The reason is that the asset's LightMa ...

Skeletal Meshes have physics collisions lag

Physics - Oct 2, 2019

Skeletal mesh's physics collision lag behind the actual mesh. It didn't matter if there was just a root bone or multiple bones/constraints. This doesn't happen when using static meshes. The effect ...

Attachment rules in Level Sequencer are broken

Sequencer - Oct 2, 2019

The Attach track attachment rules seems to have no effect when selecting "Snap to Target" and playing the sequence. This was reported and tested in 4.23 (CL-8386587). This was reproduced in 4.22.3 ...

Sequence Recorder under "Choose Properties to Be Recorded" shows only "Actor Hidden In Game"

Sequencer - Oct 1, 2019

Sequence Recorder under "Choose Properties to Be Recorded" shows only "Actor Hidden In Game" and no other properties. This was reported and tested in 4.22.3 (CL-7053642). This was reproduced in 4. ...

[Datasmith] [Sketchup] Material maps wrong when using colors or applying materials directly to grouped object

Datasmith - Sketchup - Sep 30, 2019

The problem occurs when a material gets added to a group inside sketchup directly instead of individual faces before grouping. The materials that are just colors are doing the same thing. This was ...

Engine crashes when trying to copy a setter node for a GameplayTag variable from one eventgraph to another eventgraph

Gameplay - Sep 27, 2019

When trying to copy a setter node for a GameplayTag variable from one eventgraph to another eventgraph the engine crashes. If the blueprint that is copied into has a GameplayTag variable with the sa ...

Moving or Renaming game mode reverts the projects default game mode

Gameplay - Sep 27, 2019

When changing the name or moving the location of a custom game mode blueprint that is set as the "default game mode" in project settings, the default game mode is reverted back to the prior game mod ...

Stereo layers with depth render translucency as black on Oculus Quest

Virtual Reality - Sep 27, 2019

416417-stereolayerproject.zip[Image Removed] ...

LevelSequenceActorSpawner::GetLevelStreaming() fails to compare sub level names when running in Pie

Sequencer - Sep 26, 2019

The problem is in the function with signature "ULevelStreaming* GetLevelStreaming(FString SafeLevelName, UWorld& World)" within LevelSequenceActorSpawner.cpp at line 30. The problem is with the Safe ...