Spatialized audio does not work in ActorSequence components or play in Sequencer Editor

UE - Anim - Sequencer - Aug 8, 2019

A sequence made from a sequence actor component doesn't play audio in editor or in PIE when the child of another actor or track. This was reported and tested in 4.22.3 (CL-7053642). This was reprod ...

Static Mesh flicker in Player Collision Viewmode

UE - Graphics Features - Aug 8, 2019

All UCX_geometry that have bounds larger than its geometry flicker when in Player Collision Viewmode. Tested in: 4.21.2 (CL - 4753647), 4.22.3 (CL - 7053647), 4.23 P5(CL - 7838574), 4.24 (CL - 786 ...

The "Random Integer in Range from Stream" returns the same value if the seed is power of 2 of anything above 22.

UE - Foundation - Core - Aug 7, 2019

When using the "Random Integer in Range from Stream" where the seed is a power of 2 after a certain point (2^22) the random integer that is returned is the always the same. If the seed is 2^23 + 1 i ...

ClampMax and ClampMin Ignored on FVector2D Details

UE - Editor - UI Systems - Slate - Aug 7, 2019

Unnecessary reference remains in material instance when using StaticSwitch in material

UE - Graphics Features - Aug 7, 2019

1.Create a material that switches textures using StaticSwitch. 2.Create a material instance and toggle the switch to overwrite the texture. 3.Then return the static switch settings to their defaul ...

Procecdural Mesh Components without a material assigned crashes on conversion to Static Mesh

UE - Graphics Features - Aug 6, 2019

This bug doesn't occur in 4.21. The issue is at line 157 in ProceduralMeshComponentDetails.cpp . When the procedural mesh has a material the crash doesn't occur. File location: Runtime/ProceduralMe ...

FPlanarReflectionRenderTarget didn't release RenderTargetTextureRHI

UE - Rendering Architecture - RHI - Aug 6, 2019

ToggleDebugCamera Console Command doesn't disable an enabled DebugCamera

UE - Gameplay - Aug 5, 2019

The "DisableDebugCamera" node and the "ExecuteConsoleCommand" node with "ToggleDebugCamera" in the Command field do not disable an enabled Debug Camera. Found in 4.22.3 CL#7053642 Reproduced in 4.2 ...

SteamVR crash with DirectX 12

UE - Platform - XR - Aug 5, 2019

SteamVR will crash with dx12 enabled. You may need to attempt to teleport or open the console for the crash to occur. Also confirmed in MAIN 4.24 CL 7713732 ...

Creating Online Session always fails in Launch mode when loading another map

UE - Networking - Aug 5, 2019

Creating an Online Session and transitioning to another map does not work in a Launched Windows game. The transition event does fire but it just resets the players position on the Default map. This ...