Clicking the Yellow Reset to Defaults Button on an exposed Value for struct Arrays always defaults to '0'

Gameplay - Blueprint - Jan 8, 2015

When using the track builder plugin, the default settings for the track width starts at 1. However, when the yellow arrow is clicked to to restore the track back to default it sets it to zero instea ...

Large blueprint memory leak in project

Gameplay - Blueprint - Jan 6, 2015

Attached project exposes memory leak in editor. Cause is not known but increases memory very quickly when running PIE. The amount of memory used does not return to normal after closing PIE and each ...

Delete Unused Variables deletes variables used in Child Blueprints

Gameplay - Blueprint - Dec 30, 2014

[NickW] Should perform a search in children, at least warn if this will break children. — Delete Unused Variables deletes variables used in Child Blueprints. Note: Not only child blueprints. If ...

LIVE: Transform Variable rotation not setting correctly

Gameplay - Oct 21, 2014

When trying to set the rotation value of a blueprint transform variable, changing the Y value will usually reset to 0 and change the value of X and Z as well. ...

LIVE: RENDERING: Movable Mesh does not receive shadows from Static meshes in static or stationary lighting

Rendering - Apr 30, 2014

---------------------------------------------------------------------------------------------------------------------- Build: 4.1.0-2057451 Description: Movable meshes and blueprints set to cast n ...

Fill tool does not work on BSP

Tools - Foliage - Mar 6, 2013

 The fill bucket tool under foliage does not work with BSP surfaces. ...