A licensee has reported that the functions FTraceAuxiliaryImpl::WriteToFile, and find IFileManager::ConvertToAbsolutePathForExternalAppForWrite do not seem to be working properly for Android, as the ...
Disabling a shot from scripting will not affect evaluation of the sequence. ...
A scratch module made in an emitter, will not reflect the changes of its new parent when an asset is crated from the emitter. ...
This problem behaves differently between Local and Remote Render when Game Mode is set in Override. ...
Seems to be somehow related to components being instanced in the Construction Script according to a spline. The transforms are slightly off by more than 1.e-2f. They are reconstructed on load with a ...
Changing a gameplay tag query's root expression in a make query node will assert if the tag editor widget is open. ...
There is a scenario where delta struct serialized fast arrays can replicate changes that introduce additional elements to the array, but without changelists containing the new data. This needs furt ...
Color space conversion in the UI composition is incorrect on DX12 HDR. In the main() function In CompositeUIPixelShader.usf, you can see the following color space transform.// sRGB -> RRT -> ODT ...
Overriding a subobject's class in a native base class can lead to that component being null in derived Blueprints. ...