"Primitives with unbuilt interactions" not clearing after lighting scene rebuild

UE - Rendering - Oct 29, 2021

Regression No, according to affect version 4.26 and 4.27 [2021.10.29-17.01.06:085][830]Primitives with unbuilt interactions: 6[2021.10.29-17.01.06:085][830] Primitive FoliageInstancedStaticMeshComp ...

Instances of Blueprints implemented native interface cannot be assigned to interface variables

UE - Gameplay - Blueprint - Oct 28, 2021

FInterfaceProperty::SerializeItem (and ImportText) attempt to determine if the passed in object implements the interface in question. They do this by calling GetInterfaceAddress, which tries to get ...

DOF aliasing on Niagara particles

UE - Rendering - Oct 18, 2021

Audio Capture Component Crash on Android

UE - Audio - Oct 15, 2021

Android is experiencing a delayed crash after an Audio Capture Component is destroyed. This appears to be a potential problem with the way Android's implementation of Audio Capture Component closes ...

Packaging failed after create EditorUtilityBlueprint asset inherited EditorTutorial class

UE - Editor - UI Systems - Oct 14, 2021

Whenever creating the EditorUtilityWidget asset with EditorTutorial as the parent class, the packaging will fail. If the tutorial is not launched the package will succeed. But launched, it will fail ...

ListView does not update properly when game is paused

UE - Editor - UI Systems - Slate - Oct 12, 2021

The ListView widget currently depends on the UWorld's timer manager to fire an event indicating new entries have been generated (see UListViewBase::FinishGeneratingEntry). This can become a problem ...

Inaccurate Panning on Tap Delay Submix

UE - Audio - Oct 5, 2021

The panning in the Tap Delay Submix Effect does not always match its assigned Pan in Degrees value. Specifically, the left and right side appear to be reversed on Stereo setups. In addition, in 5.1 ...

When CascadeToNiagara, the Disable state of Emitter is not converted properly.

UE - Rendering - Niagara - Oct 5, 2021

In CascadeToNiagaraConverter.py # copy the emitter enabled state. enabled = ue_fx_utils.get_lod_level_is_enabled(cascade_emitter_lod) niagara_emitter_context.set_enabled(enabled) It stores the ...

Jittering appears when setting DOF in ES3.1

UE - Platform - Mobile - Oct 5, 2021

For reference, it was fine in 4.24 In particular, jittering is severe when the camera is moving. GaussianHalfRes has been removed in CL 14036168, which is likely to cause degradation issues if int ...

fbx Importer: Make sure the user has more feedback on the automatic import framerate

UE - Editor - Framework - Import and Export - Oct 4, 2021

If a user import a lot of animation in one fbx, the logic that compute the automatic framerate can diverge and hit a very high value. The maximum sample rate is 1920Hz which is very high,. The user ...