Pasting an Emitter In Niagara System is not created at cursor position

Rendering - Niagara - Mar 10, 2021

Not a regression as this also occurs in //UE4/Release-4.25.4 Behavior should work like other BP nodes, where copy/pasting puts the node where the mouse cursor is located. Current behavior is time ...

virtual texture lightmap crash due to pixel format r8Unorm_srgb in MacEditor

Rendering - RHI - Mar 4, 2021

Currently r8Unorm_srgb is required by virtual texture lightmap, and the Metal RHI simply forbids r8Unorm_srgb on Mac platform. Since the latest MacOS 11.0+ have the support of r8Unorm_srgb, we shoul ...

[CrashReporter] UE4Editor-Renderer!static void RenderViewFamily_RenderThread(class FRHICommandListImmediate & const, class FSceneRenderer *) [SceneRendering.cpp:3619]

UE - Rendering - Mar 1, 2021

User comment: "...can't launch anything as standalone, only simulate..." Generated from CrashReporter ...

Undoing a curve editor change removes current selection

Anim - Sequencer - Feb 9, 2021

Undoing a curve editor change removes current selection ...

Linux - Crash when moving/turning the viewport camera in project that contains hair

UE - Rendering - Feb 2, 2021

I've attached the project log, crashreport, and crash info to this ticket. This issue only appears to be happening on Linux (On both Nvidia/AMD cards) and does not happen when the hair is disabled i ...

Enabling ChaosCaching plugin results in packaged game no longer opening

Simulation - Physics - Destruction - Jan 19, 2021

ChaosCaching plugin appears to break packaged games. No warnings/errors reported in the log or when attempting to open the produced .exe. My task manager does not show the game process running at al ...

[CrashReport] UE4Editor-Engine!FMaterial::GetShader(FMeshMaterialShaderType *,FVertexFactoryType *,int,bool) [MaterialShared.cpp:2054]

Rendering - Jun 15, 2020

Generated from CrashReporter Possible dupe of [Link Removed], however callstack differs significantly Error Message: Fatal error: [File:D:/Build/++UE4+Licensee/Sync/Engine/Source/Runtime/Engine/P ...

[CrashReport] UE4Editor-CoreUObject!FPropertyProxyArchive::operator<<(FField * &) [PropertyProxyArchive.h:45]

UE - Foundation - DevTools - Hot Reload - May 8, 2020

Generated from CrashReporter Error message - Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address [different address per crash] ...

[CrashReport] UE4Editor-D3D11RHI!static void TerminateOnDeviceRemoved(HRESULT, struct ID3D11Device *) [D3D11Util.cpp:160]

UE - Rendering - RHI - May 6, 2020

This ticket tracks instances of D3DHung crashes now that Aftermath has been enabled in 4.25.0. [Link Removed] was marked fixed and closed with the enabling of Aftermath. Error Messages: Fatal err ...