Also, NiagaraDebugger crashes the moment I enable GPU Particle Readback. ...
Ensure condition failed: Layout == VK_IMAGE_LAYOUT_SHARED_PRESENT_KHR || Layout == VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL || Layout == VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_RE ...
In UMovieSceneActorReferenceSection::OnBindingsUpdated, Key isn't reference, so the GUID isn't replaced.for (FMovieSceneActorReferenceKey Key : ActorReferenceData.GetData().GetValues()) { if (O ...
Saving a map will always resave the map's BuiltData, even if the BuiltData hasn't been marked dirty. Changes were made to avoid marking it dirty for [Link Removed], but the call to SaveWorld in FEdi ...
Animation Recorder settings do not persist after editor restart. Can be worked around by setting the values in the EditorSettings.ini file under: [/Script/TakeTrackRecorders.MovieSceneAnimatio ...
Deleting the transform track for an actor that does not have a transform track by default can fail to restore state if there are no keys. ...
Disabling a shot from scripting will not affect evaluation of the sequence. ...
A scratch module made in an emitter, will not reflect the changes of its new parent when an asset is crated from the emitter. ...