Initial Color Vector Parameter cannot be set for GPU Particles

Rendering - Nov 7, 2014

GPU particles will not take a changing input from Initial Color when using a Vector Parameter to control through a blueprint. ...

LIVE: A Local Variable cannot have its type changed if another local variable with the same name in a different function is in use

Gameplay - Blueprint - Nov 6, 2014

Two local variables with the same name in two different functions still interact with each other in some way. This was reported in TTP 346132 and fixed in that case, but currently if a local variabl ...

AI characters float above the ground only when in a packaged project

Gameplay - Nov 4, 2014

The users AI characters will work correctly while in PIE & Standalone Mode but when in a packaged project they will float above the ground. This was working correctly for the user in 4.4.3 but the ...

LIVE: Reflection Capture are not working with moveable directional light on mobile

Rendering - Nov 3, 2014

When a Directional Light is changed from static to movable, the materials in the level will appear dark. ...

Pawn Sensing Component is not registering sound data within hearing radius

Gameplay - Oct 30, 2014

While using a pawn sensing component in an actor, the actor will not respond to sound data that is within the radius of its hearing threshhold/LOS hearing threshold. Additional notes: This was a ...

Rotating a button in UMG and moving it to the edge of the canvas causing incorrect clipping

Tools - UMG - Oct 27, 2014

When rotating a button in the UMG blueprints and then moving through the edge of the canvas panel it causing the button to clip as though it was never rotated. Update: This also happens when placi ...

The Editor will crash on load if a class contains a CanvasRenderTarget2D that is set using CreateCanvasRenderTarget2D.

Tools - Oct 23, 2014

Adding a CanvasRenderTarget2D* UPROPERTY to a class and setting it using CreateCanvasRenderTarget2D will cause the Editor to crash on load. CRASHREPORT: [Link Removed] UDN: This was also reported ...

Wind Directional Source is not updated when changing values via blueprints

Gameplay - Blueprint - Sep 29, 2014

CL: 2306964 Link: https://answers.unrealengine.com/questions/105058/speedtree-wind-dir-source-actor-not-refreshing-fro.html Description: Cannot set the Wind Directional Source component settings via ...

Reimporting creates new Material Slots instead of overwriting.

Tools - Import - Jun 25, 2014

CHANGELIST: 2114974 BRANCH: UE4 - Main DESCRIPTION:                              Using the Reimport LOD1 drop down in the Static Mesh Editor will create new material slots each time instead of ove ...