Implement Custom Depth writes for ULineBatchComponent

UE - Graphics Features - Oct 24, 2022

FLineBatcherSceneProxy doesn't implement the custom depth in its GetViewRelevance function.  Something like Result.bRenderCustomDepth = ShouldRenderCustomDepth(); is missing in that function. ...

[UDN] Anim Notifiers in animation sequences don't trigger if the end-user drags it all the way to the left

UE - Anim - Runtime - Oct 24, 2022

Under certain conditions, dragging an anim notify to the left in the editor makes it unplayable UDN case : [Link Removed] ...

[MetaSounds] - Outputs of nodes being used in a composed graph do not have animations

UE - Audio - MetaSounds - Oct 23, 2022

Outputs on composed nodes are not animating.  [Image Removed] ...

Some asset click on loop when Codec is Bink, but not for other codecs

RAD - Bink Audio - Oct 22, 2022

When looping the attached sound, there is a noticeable pop on the loop boundary when the codec is Bink that is not heard on other codecs. ...

Crash occurs when disabling Show > Static Mesh in the Viewport while using Vulkan

UE - Rendering Architecture - RHI - Oct 20, 2022

This is a regression. Tested in: //UE5/Release-5.0 CL 20979098 - Crash did not occur. Crash occurs when disabling Show > Static Mesh in the Viewport while using Vulkan. ...

[Crashreport] UnrealEditor-Niagara!FNiagaraSubmixListener::UnregisterFromSubmix() [NiagaraDataInterfaceAudio.cpp:85]

UE - Niagara - Oct 20, 2022

Generated from CrashReporter Crash only occurs when packaged. ...

Any Key key binding is non-functional with Enhanced Input

UE - Gameplay - Input - Oct 19, 2022

I've tried implementing BP logic off an EI Event using Any Key, never executes. Tried having the associated Input Action have Consume Input set to true- still nothing. I'm not sure what the expect ...

[Audio Gameplay Volumes][Google Resonance] - Resonance Plugin Reverb Settings do not work on AGVs

UE - Audio - Oct 18, 2022

Resonance Reverb Effects are not working on Audio Gameplay Volumes. They are working on legacy Audio Volumes.  ...

“Receives Decals” is not respected on Procedural Mesh Component

UE - Graphics Features - Oct 14, 2022

(Enduring Games) I investigated it and found that the following primitive data flag test in BasePassPixelShader.usf fails: (GetPrimitiveData(MaterialParameters).Flags & PRIMITIVE_SCENE_DATA_FLAG_DE ...