Static meshes can have normals flipped when the actor they are attached to has one component of its scale inverted. ...
Ran into a crash when trying to programmatically add foliage to a large WP level with some unloaded IFAs. ...
ABrush::SupportsExternalPackaging overrides the base implementation of AActor::SupportsExternalPackaging which returns false for transient actors, but it doesn't call super. As a result, transient ...
They've had some luck disabling UDP transport as mentioned in the following articles:https://docs.unrealengine.com/5.2/en-US/udp-messaging-settings-in-the-unreal-engine-project-settings/https://foru ...
The first time that a Behavior Tree editor window changes from the tree to the Blackboard can cause a crash if you add and remove a key from the Blackboard via a different Behavior Tree editor windo ...
Adding a ZoneShapeComponent to an Actor BP does not behave as expected. You cannot use the shape as a polygon with per point lane profiles like what is needed for an intersection. When attempting to ...
BT cooldown decorators are failing on starting a game either via PIE or Standalone regardless of the fact their branches have not yet run. This is true for if the cooldown decorator checks its value ...
Licensee reports that while aggressively despawning AI there are occasional assertions for attempting to acquire write access to QueriesListAccessDetector when RemoveAllQueriesToTarget is executed f ...
Override Sound Attenuation setting does not work, Sound will play at max volume regardless of distance between source and observer. ...