When running a packaged build of a project with a level with a landscape that has a material assigned it will crash (shipping build) or not retain the assigned material (development build). There i ...
When an array of custom UObjects is defined in an actor component class, blueprint instances of the component class cannot update the array elements. Array elements only update inside the blueprint ...
User report: With 4.15 using only auto generated LOD's static mesh LOD levels can't share computed lightmaps anymore. This cause severe memory increase and it's making lightmass build times way slow ...
Not a critical bug but add unnecessary workload since the user found himself constantly checking Yaw values. ...
Crash on Build All Levels after a HLOD warning. EXCEPTION_ACCESS_VIOLATION reading address 0x00000000000000f0 ...
When a vehicle is on an uneven surface, the physics that are handling where the wheels should be placed is resolving sporadically, causing noticeable jitters and sometimes flipping. Regression?: Ye ...
Weird wobbling rendering artifact are generated on the surface of the Mesh located far from the origin. ...
A crash or breakpoint is triggered when building UE4 with Project Files generated with -2019. Typeinfo.h was changed in MSVC v14.23 to just be typeinfo. ([Link Removed]) There is a pull request t ...
This is a new D3D crash affecting multiple users in 4.14 Preview 1. It is currently the #1 crash in the Preview. Information provided by users:Just pressed create project...Openning QA Game with - ...
When a spline component is created in a class/blueprint (child) that is used as a component for another class/blueprint (parent), the spline component cannot be edited from the parent class instance ...