Creating Widget at run time with an exposed variable causes Engine crash with Assertion

Tools - May 8, 2020

If you are using the default values of the In Size the project will run fine, but changing the values will make the engine crash. This was reported and tested in 4.25 (CL-13144385) and reproduced i ...

Crash when using EditConditionHides with a struct in an array

UE - Editor - Workflow Systems - Jun 8, 2021

A crash can occur in FStructurePropertyNode::GetValuePtrOfInstance when using EditConditionHides with arrays of structs. When deleting an element from the array, ParentBaseAddress will be null. ...

Client is unable to Server Travel with the host when Seamless Travel is disabled

UE - Networking - May 5, 2022

Client is unable to Server Travel with the host when Seamless Travel is disabled. Repro Rate: 3/3 Tested this in //UE4/Release-4.27 @ CL#18319896 and the client is able to join in, it is a regress ...

World Partition causes client to disconnect from dedicated server

UE - World Creation - Worldbuilding Tools - World Partition - Sep 14, 2022

When using connecting to a World Partition level on a dedicated server the client get's disconnected immediately. I tested this with a non WP level and the client connected with no issues. I've inc ...

Foliage instances are not included when exporting a scene to FBX

UE - World Creation - Worldbuilding Tools - Foliage - Aug 4, 2016

When exporting Foliage instances to FBX the FBX will not contain any of the foliage instances, but will include any other static or movable geometry. This is a regression. This worked in 4.11.2 but ...

[CrashReport] UE4Editor_Engine!FRepLayout::InitFromObjectClass() [replayout.cpp:2211]

UE - Gameplay - Blueprint - Apr 19, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Assertion failed: Property->Proper ...

Landscape Grasstype warning causes log spam when landscape is streamed in or out

UE - LD & Modeling - Terrain - Landscape - Nov 16, 2016

Using the Landscape Grasstype will generate log spam for the number of Landscape components being used or if using World Composition will generate a log warning for each tile used. The warning ind ...

Lighting data wiped if sub level is hidden while rebuilding lighting for visible levels

UE - Graphics Features - Jan 11, 2017

When building lighting now you can no longer have a hidden sub level and have it retain it's built light if it was previously built. For instance, if you have a persistent level and hide the sub-lev ...