Some components duplicated by Sequence Recorder

UE - Anim - Sequencer - Feb 23, 2017

Some components duplicated by Sequence Recorder Regression: YES Worked: 3249277 (4.14.3) Broken: 3299760 (4.15.0) ...

Find Sessions Consistently Returning Results Length of 0

UE - Networking - Feb 24, 2017

It appears that as of 4.15, there is an issue with creating/joining sessions. The attached test project worked fine previously in 4.14, but now is unable to join sessions. The user has stated: Th ...

Open Level node does not open the correct level in Packaged game

UE - Gameplay - Blueprint - May 30, 2017

Open Level node does not open the correct level in Packaged game. Instead of loading the level named in the node, the node will just open the current level. This issue can cause problems with Matine ...

Actor Sequence Component Not Working While Playing in Standalone

UE - Anim - Sequencer - Jun 6, 2017

When using an Actor Sequence Component in an actor blueprint, the sequence will not play in Standalone. In the test, a cube was used and was increasing its scale using the sequence. When playing in ...

WorldContextObject is null in BP function library

UE - Gameplay - Blueprint Compiler - Aug 15, 2017

Copy and paste State in the state machine do not correctly refresh synced objects when it have transition rule(fraction)

OLD - Anim - Apr 12, 2017

Copy and Paste action in State machine do not generate correct info for "AnimGraphNode_SequencePlayer_20" Name for "AnimGraphNode_SequencePlayer_#" in the duplicated state is not changed to corresp ...

[CrashReport] UE4Editor_OutputLog!SConsoleInputBox::OnKeyCharHandler() [soutputlog.cpp:710]

Tools - Jan 19, 2018

Comments from user:crashes when trying to type "dynamic" into the console tab I attempted the users repro in 4.19 Binary @ 3843120 and was unable to come up with a repro. ...

Crash in UHierarchicalInstancedStaticMeshComponent::GetOverlappingSphereCount

UE - World Creation - Worldbuilding Tools - Foliage - May 15, 2018

A licensee has reported a regression from 4.18.3 to 4.19.2 that is causing crashes to occur in their project. The crash occurs when walking onto their foliage in a packaged game. This does not happe ...

EditMode(MeshEditing): Faces deleted or flipped revert to original when relaunching editor

OLD - Enterprise - Jul 9, 2018

Faces deleted or flipped with Static Mesh Viewer EditMode revert to original when relaunching editor. Datasmith Beta Version 1.0 (as listed in plugins viewer) ...

Screen Space Widget Component offset in Editor Viewport when using Windows Scaling

UE - Editor - UI Systems - Jul 23, 2018

Using Windows scaling above 100% now causes Screen Space 3D Widgets to be offset. (Pressing F11 for fullscreen or launching will cause widget to appear in correct location) ...