Use a table view, doesn't scroll right. ...
And yes we do have sliders but the performance is bad when you slide them. ...
Editor crashes when trying to force delete assets that reference each other. Blueprint 'A' contains an Actor Component of Blueprint 'B'. Crash will occur when trying to force delete both 'A' and 'B' ...
A crash will occur in QA-Promotion when played in Mobile Preview. ...
UFontBulkData::Serialize can be called in cases other than loading (such as memory counting) which can incorrectly set the BULKDATA_SingleUse on fonts that weren't loaded from a package, and lead to ...
The issue occurs in //UE4/Main as well. This issue can be easily seen by opening any project at latest. It has been observed in new projects both with and without starter content. ...
VS2015 redists are not part of our standard redist install (because their update prereqs on Windows 7 and 8 make them virtually impossible to package in), so applocal install is required. ...
When a profile is copy and pasted none of the bodies are copied over. Also if both profiles share the same bodies and the same copy paste action is applied the settings aren't transferred over eithe ...
If the user updates to a new Source Animation for a pose asset, while a pose was active in the viewport (weight set to 1.0), the pose will be set to 0.0 in the pose list even though it's still activ ...
When a user first creates a VR template, if they're without motion controllers, they may wonder why it's "not working" (can't move, etc.) We should more directly message out that this is based on t ...