Ensures when copy/pasting linked anim bp nodes

UE - Gameplay - Blueprint - Aug 9, 2016

REGRESSION: YesWORKING: 3039270BROKEN: 3081866 Ensures occur when copy and pasting nodes in the Anim Graph. ...

Warning upon Undo/redo-ing of sculpting the landscape

UE - LD & Modeling - Terrain - Landscape - Aug 9, 2016

When sculpting landscape then undoing/redoing, a warning appears. This also appears when undoing/redoing movement to the landscape gizmo.PIE:Warning: Warning AttachTo: '/Temp/Untitled_1.Untitled_1:P ...

User is not able to use StopRecordingAnimation command on a single actor

OLD - Anim - Aug 10, 2016

REGRESSION: YesWORKING: 3039270 (4.12.5)BROKEN: 3082912 User is not able to use the StopRecordingAnimation command on only one actor it is recording. They are required to use StopRecordingAnimatio ...

Crash in IndirectLightingCache on level load

UE - Graphics Features - Aug 11, 2016

May be a duplicate of this bug, which was closed due to no repro:https://jira.ol.epicgames.net/browse/UE-10978 ...

Console appears to be offset when using the Vive (both eyes do not line up)

UE - Platform - XR - Aug 12, 2016

Console appears to be offset when using the Vive (both eyes do not line up). This causes the console to look out of focus. ...

Launch on fails

UE - Foundation - Core - Aug 12, 2016

Project fails to launch onto windows and mac CRC client only comes up for mac ...

Crash reimporting Geometry Cache with Per X Frames

UE - Gameplay - Aug 12, 2016

Crash occurs when the user reimports a geometry cache asset and changes the Sampling Type to Per X Frames. This seems to only occur if Frame Start is set to a value other than 0. ...

Text overflows on Material_Properties sample 1.6

Docs - Samples - Aug 13, 2016

In ContentExamples on sample 1.6 of the Material_Properties map, the text overflows the area given for it. ...

[CrashReport] UE4Editor_Engine!UEdGraphPin::SerializePin() [edgraphpin.cpp:1497]

UE - Gameplay - Blueprint - Aug 11, 2016

Ctrl Z a massive copy pasteI was modifying a blueprint dealing with Draw material to render target.Undoing in Blueprint Editor.Kevin.R - Undid a pin reconnecting... investigating ...

Changing the Mac Game Icon in the project settings does not persist in Development packages of the project

UE - Platform - Apple - Aug 11, 2016

Changing a project's Mac game icon does not persist through Mac development packages of the project. However, Shipping packages will show the correct icon. This only occurs on Mac. This was not rep ...