Investigate Tessellation Performance on Landscape

Tools - Landscape - Apr 22, 2015

I have been seeing a few answerhub threads about very low performance on tessellation with landscape. What is puzzling is that it does not seem to change performance whether low or high tessellatio ...

Foliage instances are not included when exporting a scene to FBX

Tools - Foliage - Aug 4, 2016

When exporting Foliage instances to FBX the FBX will not contain any of the foliage instances, but will include any other static or movable geometry. This is a regression. This worked in 4.11.2 but ...

"Warning Attempting to move a fully simulated skeletal mesh" warning spam when moving physics asset in level

Physics - Aug 3, 2016

The following warning is spammed when moving a physics-enabled skeletal mesh is moved in the level.PIE:Warning: Warning Attempting to move a fully simulated skeletal mesh SkeletalMeshComponent0. Ple ...

Thumbnails rendered incorrectly in Content Browser

Tools - Content Browser - Jul 7, 2016

While working with several different Blueprints classes, their Content Browser Thumbnails will become corrupted and render the contents of other assets. (See Attached Image) The Bullet Asset is act ...

Media Player not playing in Packaged Project for Android

Media Framework - Aug 18, 2016

Unable to play Media Player on a packaged packaged project for Android. Note I tested two separate devices and neither were able to display the media file as expected. The user reporting the issue ...

Undo when modifying a single channel causes Entire Actor track to be selected

Sequencer - Jul 6, 2016

Undo when modifying a single channel causes Entire Actor track to be selected. This is problematic when you're trying to modify just the X, Y, or Z channel in the Graph Editor. ...

Adding ProceduralMeshComponent Class to a project prevents the code from compiling

Gameplay - Aug 5, 2016

After adding a classed based on ProceduralMeshComponent the code for the project does not compile any longer. **This is a Regression - Adding ProceduralMeshComponent class would compile successfull ...

Cannot set GenerateOverlapEvents flag on Landscape

Tools - Landscape - Feb 4, 2015

Licensee requests the GenerateOverlapEvents flag be exposed for landscape similar to how it is for staticmeshes. ...

After compile, spawnable actor is stuck in spawned state

Sequencer - Jun 3, 2016

After compile, spawnable actor is stuck in spawned state ...