Crash after setting a key on a Rotation Track, then trying to right click the key with Transform track collapsed

Tools - Sequencer - Aug 3, 2016

Error message: Access violation - code c0000005 (first/second chance not available) Source Context: 336 337 if (bHasRotationKeys) 338 { 339 TSharedRef<FStru ...

XML Namespace is set wrong for Android in UPL

Platform - Mobile - Aug 3, 2016

XML Namespace is set wrong for Android in UPL; it should be "http://schemas.android.com/apk/res/android". ...

StartCameraFade not fading camera

Platform - Mobile - Aug 3, 2016

This started happening recently in 4.13 integrations. StartCameraFade node no longer has any effect. Fading no longer works in new VR Template. ...

Editor crashes on Launch from SteamVR

XR - Aug 3, 2016

The latest 4.13 Binary Gamedev engine crashes on launch with a SteamVR callstack. This crash only occurs in Binary, I was unable to reproduce this crash in Github. This issue looks as though it may ...

Crash applying animation blueprint with sub instance to Skeletal Mesh Component

Anim - Animation - Aug 3, 2016

Crash occurs when the user sets Anim Class in a Skeletal Mesh Component to an animation blueprint with a Sub Anim Instance node. ...

Crash on saving imported font

Core - Aug 3, 2016

Unable to import new fonts into project ...

Non-blueprint ed graphs need to clean up their deprecated pins

Gameplay - Blueprint - Aug 3, 2016

Old UEdGraphPins are not being removed from non-blueprint assets. ...

Adjusting Lighting Rig Rotation manually only affects the sky and not the lighting

Gameplay - Aug 2, 2016

In the Preview Scene Settings, adjusting the Lighting Rig Rotation setting manually doesn't affect the lighting. It only affects the sky. ...

User's project crashes when changing levels in a packaged game

Physics - Aug 2, 2016

User's project crashes when changing levels in a packaged game. ...

Crash when Changing Source File and Re-Importing Mesh used in Mesh Particle System

Rendering - Aug 2, 2016

A licensee has reported a crash when re-importing a mesh being used within a Mesh Particle system. Regression? Yes, this crash does not occur in the 4.11.2 binary release. Link to Crash Logs: [Lin ...