The user is able to move objects with static mobility on Event Begin Play, which shouldn't be allowed. ...
Just a typo that needs to be fixed. ...
All of the graphs in the Math_Hall can be scaled down to 0 which causes the graphs to appear distorted. These should probably be clamped as 1 since scaling them down to 0 does not show any useful in ...
In Persona, the To Next button in the timeline bar will randomly stop working if the user clicks it a few times. I could not reproduce this issue in UE4/Main. ...
Updating an array of Hierarchical instance static mesh components can lead to the editor crashing on update. Crash has not been reproduced internally. ...
Crash Reporter information added for 4.7.2 - 4.7.6 Also Reproduced in Main Promotable-CL-2527312 Crashes from current engine seem to be predominately from Open World Content Assets. including Rep ...
Crash occurs when the user stops simulating in viewport. ...
While writing test cases for the Blueprint Communication Content example, I came across this inconsistency. The logo continues to spin even after the button is no longer active. I expected the logo ...
There's a pretty substantial memory leak when playing videos with WmfMedia on Windows. ...
REGRESSION: YesWORKING: 3132914 (Dev-Editor merge into Main)BROKEN: 3133983 FBX files referencing external textures via absolute path are no longer resolved correctly. This used to work - as seen w ...