User is able to move objects with Static Mobility on Begin Play

UE - Gameplay - Sep 19, 2016

The user is able to move objects with static mobility on Event Begin Play, which shouldn't be allowed. ...

Display 1.2 bouncing ball has a typo in the Math Hall of ContentExamples

Docs - Samples - Sep 19, 2016

Just a typo that needs to be fixed. ...

Able to scale Math Hall graphs down to 0 which distorts them in ContentExamples

Docs - Samples - Sep 19, 2016

All of the graphs in the Math_Hall can be scaled down to 0 which causes the graphs to appear distorted. These should probably be clamped as 1 since scaling them down to 0 does not show any useful in ...

The To Next button in the Animation timeline doesn't work consistently

OLD - Anim - Sep 19, 2016

In Persona, the To Next button in the timeline bar will randomly stop working if the user clicks it a few times. I could not reproduce this issue in UE4/Main. ...

Editor crash when updating hierarchical instance static mesh component

UE - Graphics Features - Sep 20, 2016

Updating an array of Hierarchical instance static mesh components can lead to the editor crashing on update. Crash has not been reproduced internally. ...

LIVE: EDITOR: SPEEDTREE: CRASH: When using SpeedTree with Fracture Tool editor crashes

UE - Graphics Features - Aug 11, 2014

Crash Reporter information added for 4.7.2 - 4.7.6 Also Reproduced in Main Promotable-CL-2527312 Crashes from current engine seem to be predominately from Open World Content Assets. including Rep ...

Crash exiting simulate in viewport

UE - Simulation - Physics - Sep 20, 2016

Crash occurs when the user stops simulating in viewport. ...

Unreal Logo in Display 3.1 Continues to Spin After Button is Turned Off

Docs - Samples - Sep 21, 2016

While writing test cases for the Blueprint Communication Content example, I came across this inconsistency. The logo continues to spin even after the button is no longer active. I expected the logo ...

WmfMedia: Memory leak while playing videos

Media Framework - Sep 21, 2016

There's a pretty substantial memory leak when playing videos with WmfMedia on Windows. ...

Importing mesh with Materials and Textures created default white materials

UE - Editor - Content Pipeline - Import and Export - Sep 21, 2016

REGRESSION: YesWORKING: 3132914 (Dev-Editor merge into Main)BROKEN: 3133983 FBX files referencing external textures via absolute path are no longer resolved correctly. This used to work - as seen w ...