Packaged VehicleGame loses in game music and other audio elements after selecting restart track via pause menu

UE - Audio - Jan 19, 2017

I wasn't sure how to get additional audio logging and asked around, but could not get the commands for what I need. I'm waiting on our Audio SME to come in (different time zone) to see how I can get ...

Cloth environment collisions with APEX clothing is not thread safe.

UE - Simulation - Physics - Character - Jan 17, 2017

This looks like a thread safety bug that's been in the clothing system for a very long time. Essentially a skeletal mesh component does a transform update and attempts to update the collisions of a ...

Possible crash reimporting destructible assets

UE - Simulation - Physics - Destruction - Jan 20, 2017

This won't always happen, but the call in ImportDestructibleMeshFromApexDestructibleAsset to LODModel.ReleaseResources(); will enqueue render commands to release the resource, but the call after tha ...

Controller vibration occurs when simulating in viewport if an actor has a force feedback component regardless of attenuation distance.

UE - Gameplay - Jan 18, 2017

This will probably be very annoying for people if they use this component on an actor and then want to simulate something. ...

changing physics type to simulated causes bodies to simulate in phat

UE - Simulation - Physics - Jan 18, 2017

1. open qa game 2. open a physics asset with multiple bodies 3. select a body and set its physics type to Simulated. 4. Notice simulation starts immediately even though we are not simulating. ...

Editor locks up on Windows 7 when attempting to play media

Media Framework - Jan 14, 2017

Regression - was introduced in CL 3256177. Doesn't occur on Windows 10, only verified that with one user though. Possibly related to [Link Removed], though I'm on an AMD card. If you enter one of ...

Textures black when Vulkan packaged for ETC1

UE - Platform - Mobile - Jan 15, 2017

This was discovered making builds for the Mobile Compat test. ...

Sequencer fails to package during Build command for ASTC

UE - Platform - Mobile - Jan 15, 2017

When attempting to test for ESDSR on Android, the Sequencer project fails to package towards the end of the Build Command. Runtime/OpenGLDrv/Public\OpenGLESDeferred.h(267,5) : warning: 'OPENGL_ES2 ...