Empty Shot Track Breaks Camera Component tracks when using Camera Cut Track

UE - Anim - Sequencer - Aug 18, 2016

Empty Shot Track Breaks Camera Component tracks when using Camera Cut Track ...

Constraint warning in ElementalDemo when exiting PIE

UE - Gameplay - Aug 17, 2016

Following warnings are showing in the Message Log after PIE: Warning Constraint SingleAnimSkeletalActor_7 attempting to create a joint between two actors in different scenes. No joint created. Wa ...

Camera resets to default height on player movement in the X+ direction after capsule size change

UE - Gameplay - Aug 11, 2016

Camera resets to default height on player movement in the X+ direction after capsule size change. User Description: If I change capsule half height to lower than 96, for example to crouched half h ...

Incorrect Root Motion Rotation on AnimSequences created with Sequence Recorder

UE - Anim - Sequencer - Aug 11, 2016

Incorrect Root Motion Rotation on AnimSequences created with Sequence Recorder ...

Get Instances Overlapping Box node does not pick up overlapped instances

UE - LD & Art - World Building - Foliage - Aug 9, 2016

Get Instances Overlapping Box node does not recognize instanced meshes overlapping the box. The bounds of the box make no difference, nor does having the box test for instances within the same bluep ...

Adding a Material Parameter track sets Parameter to Master Material defaults

UE - Anim - Sequencer - Aug 5, 2016

In Sequencer, adding a Material Parameter track sets Parameter to Master Material defaults ...

Curve already exists warning appears when editing a curve name even when the name is not changed in Persona

OLD - Anim - Aug 4, 2016

A warning is displayed when editing a curve name and not actually changing the name. This can be seen when renaming in both the Asset Curve Panel and the Anim Curves Window This now only seems to oc ...

Crash when re-importing alembic cache file several times

UE - Rendering - Aug 3, 2016

This didn't seem to have any relation to settings used within the importer, but just in case, I was using Static Mesh Import Type, Per Frame Sampling Type, Merge Meshes and Propagate Matrix Transfor ...

TAutoPtr uses default copy / move constructors which can cause dangling references.

UE - Foundation - Core - Aug 2, 2016

TAutoPtr uses default copy / move constructors which can cause dangling references. This means there are a number of cases (copying auto pointers in inner scopes, passing auto pointers by value, et ...

Add sanitization code surrounding RigidBody + RigidBodyDynamic flags

UE - Simulation - Physics - Jul 20, 2016

PhysX throws warnings (which are escalated to errors) when CCD and Kinematic are in invalid states (they can only be enabled exclusively). The code to fix this has already been submitted, but may c ...