Set Members in Struct node doesn't work if the Struct is contained within an Array

Gameplay - Blueprint - Dec 9, 2014

Set Members in Struct node doesn't work if the Struct is contained within an Array. ...

Widget stops updating during drag and drop operation after dragging

Tools - UMG - Jun 8, 2016

Widget stops updating during drag and drop operation after dragging, if the user is using set text. ...

Backspace Key not activating when working with 3D Widgets

Tools - UMG - Mar 27, 2017

Backspace Key not activating when working with 3D Widgets and will not be called when working with the Widget Interaction component. User says they are having a similar problem with the enter key in ...

The Web browser widget appears to be offset

Tools - UMG - Oct 24, 2016

The Web browser widget appears to be offset. The web browser widget appears to be offset and does not scale itself to fit the bounds of the widget. Note: This appears to function correctly in 4.13. ...

Crash when Taking Screenshots with Ansel Plugin using Certain Capture Types

Rendering - Jan 5, 2017

A crash occurs when using the Ansel screen capture plugin. Some of the crashes are actually silent crashes and the editor becomes unresponsive, but does not produce a Crash Report Dialog window. Ot ...

Trying to diff previous versions of Blueprints using the Git plugin currently fails.

Gameplay - Blueprint Editor - Aug 11, 2016

Diffing a Blueprint does not currently work when looking at previous commits. The diff appears to be looking at pointer files instead of the actual Blueprint files themselves. When using the Git LF ...

Warning spam on opening a level that contains actors with a childActor component

Gameplay - Mar 9, 2017

When opening a level that contains actors with a childActor component, "LogSpawn:Warning: UWorld::DestroyActor: World has no context!" warning will be displayed for each actor. ...

iOS Multiplayer Join Session does not function.

Mobile - Aug 18, 2016

iOS Game Center multiplayer create session does not function or crashes app. ...

Foliage LODs do not appear to use the base LODs lightmap any longer

Landscape & World Composition - Dec 16, 2016

LODs used with the Foliage Tool are no longer being shadowed accordingly with their baked lighting from their base LOD. Originally they would stay consistently lit, where as now the lower LOD transi ...

SVN SASL binaries may be causing crashes for some users

Tools - Feb 21, 2017

Some users are reporting crashes when attempting to connect to SVN after upgrading to 4.15. The only relevant change to SVN was the update of the 1.9 binaries to support SASL, so it's possible that ...