Key "F" for Focus acts Sporadically in the Static Mesh Editor Viewport

Tools - Dec 15, 2016

In the Static Mesh Editor Viewport, hitting "F" for Focus results in placing the view camera sporadically so that mesh is not always centered and frequently out of frame altogether. Regression: Yes ...

Suspension CoM calculations don't update with mass.

UE - Simulation - Physics - Dec 15, 2016

UWheeledVehicleComponent calculates the Suspension settings only when the physics state is first created. When CoM is set through the editor, the vehicle is constructed with the appropriate offset ...

Renaming gameplay tag back to its original name removes it from Tag List

UE - Gameplay - Dec 15, 2016

In the Gameplay Tag List, renaming a tag, and then renaming it back to the original name, will remove it from the list. ...

Auto Reimport crash with some file paths

UE - Editor - Content Pipeline - Import and Export - Dec 14, 2016

Auto Reimport source paths can cause a crash with the editor. I couldn't narrow down in my limited testing what would cause the crash vs what would not with these file paths. The one in my attached ...

Description on Gameplay Tag Query isn't visible when the blueprint is reopened

UE - Gameplay - Dec 14, 2016

In the Gameplay Tag Query variable, the description the user provides doesn't remain visible in the Default Value when the user closes and reopens the blueprint (though the information is still save ...

Translating bones in Persona is not affected by Snap Options

OLD - Anim - Dec 14, 2016

In Persona, moving a socket around is not affected by any changes to snapping (scale or size). Rotation is affected however. This is similar to [Link Removed], but according to James Golding there ...

Translating sockets in Persona is not affected by Snap Options

OLD - Anim - Dec 14, 2016

In Persona, moving a socket around is not affected by any changes to snapping (scale or size). Rotation is affected however. ...

Imported camera in sequencer is rotated -90 degrees

UE - Anim - Sequencer - Dec 13, 2016

Imported camera in sequencer is rotated -90 degrees. I got the same result in 4.14 ...

Ensure when setting Bone Axis to None in Spline IK

UE - Anim - Rigging - Dec 13, 2016

An ensure occurs when setting Bone Axis to None on a Spline IK node. This doesn't occur with any of the other options for Bone Axis. ...

Crash compiling animation blueprint with Spline IK node

UE - Anim - Rigging - Dec 13, 2016

Crash occurs when compiling an animation blueprint with a Spline IK node. This seems to occur only with the Start and End Bone settings set a certain (perhaps incorrect) way. In the example given, ...