[CrashReport] Mac crash in FSlateApplication::LocateWindowUnderMouse

UE - Platform - Apple - Jun 8, 2017

This is a common crash on Mac. Log file is attached. No additional information is available; users have not provided any descriptions with their crashes. ...

Editor crashes when opening a project that includes a plugin with more than two custom Volume classes

Tools - Jun 7, 2017

Adding more than two custom Volume classes to a plugin results in any project that includes that plugin crashing when opening it in the Editor. There does not appear to be a problem with adding thre ...

GameMode blueprint is not updated/compiled when settings are changed through Project Settings

UE - Gameplay - Blueprint - Jun 7, 2017

When using Project Settings->Maps & Modes->Default Modes to set GameMode defaults, the values will appear to change in the associated blueprint but these changes do not go into effect until the blue ...

Crash promoting a float pin from a split vector in Anim Blueprint

OLD - Anim - Jun 7, 2017

REGRESSION Yes, does not occur in 4.16. Crash occurs when the user splits a vector pin on an anim node and then tries to promote one of the float nodes to variable. I could not reproduce this issu ...

No output pin for created actor on "Create Level Sequence Player"

UE - Anim - Sequencer - Jun 7, 2017

No output pin for created actor on "Create Level Sequence Player". This originally spawned from a licensee looking for a way to set the "Sequence Player" to a different sequence, but it also showed ...

Event dispatcher cannot be deleted, removed, or renamed after placing a period in the name

UE - Gameplay - Blueprint Editor - Jun 7, 2017

Event dispatcher cannot be deleted, removed, or renamed after placing a period in the name. In the case of the example given, the editor will throw a warning "No Delegate found for NewEventDispatche ...

Crash removing a pin from an in-use struct, and then undo/redo

UE - Gameplay - Blueprint - Jun 7, 2017

REGRESSION No Crash occurs when the user deletes a pin from a struct that is in use, then performs undo and redo on the deleting. ...

Building for Gear VR Distribution fails due to missing Oculus lib

UE - Platform - XR - Jun 7, 2017

Users have reported that building for Distribution on Gear VR results in failure due to a missing Oculus library. The error they receive is as follows: UATHelper: Packaging (Android (ETC2)): [javac ...

Object set to simulate via a LevelBp will not be affected by a radial force component

UE - Simulation - Physics - Jun 7, 2017

If the objects are set to simulate physics via the details panel it works fine If the objects are set to simulate physics via a level BP the radial force doesn't work Attached video shows you how to ...

Add button in Override Materials property is not responding.

Add button in Override Materials property is not responding in Skeletal Mesh > Rendering section in detail panel. This is not responding from 4.15 and above. ...