Tooltips are not displayed for inherited variables

UE - Gameplay - Blueprint - Aug 22, 2018

When creating a child Blueprint class and displaying the inherited variables from the parent, any tooltip text created does not show. ...

Android Volume Up/Down input events no longer functioning

UE - Platform - Mobile - Aug 23, 2018

Android Volume input events have stopped triggering in 4.20 Tested on Pixel XL (8.0) Also occurring in Main at CL 4309299 ...

Find Session times out when run while in a Steam Session

UE - Networking - Aug 30, 2018

A user has reported an issue where Find Session times out when attempting to run it while hosting a Steam session or while being the client of one. The user mentions that this is caused by RequestLo ...

Failure to save after reimport when datasmith actors with override were moved to sublevel

UE - Editor - Content Pipeline - Datasmith - Exporters - Jul 23, 2018

Datasmith Max import- Datasmith reimport Material option missing after reopening UE4

UE - Editor - Content Pipeline - Datasmith - Exporters - Jun 8, 2018

Failure to save after reimport when datasmith actors were moved to sublevel

UE - Editor - Content Pipeline - Datasmith - Importer - Jul 16, 2018

Notice that when you create the sublevel the Cylinder get removed from its parent; and that after reimport, it gets moved back. Not reproducible with Import Datasmith ...

[Crash]-[Reimport] - Crash on reimporting CAD file with deleted light sources

UE - Editor - Content Pipeline - Datasmith - Importer - Jul 6, 2018

[CrashReport] UE4Editor_VREditor!AFloatingText::AFloatingText() [vreditorfloatingtext.cpp:99]

UE - Editor - Workflow Systems - Jul 25, 2018

UPDATE This crash occurs when compiling shaders with a Floating Text asset in the level. Following the repro steps given above, the crash occurs each time opening the editor after forcing shaders to ...

Assert when having too many VR devices

UE - Platform - XR - Aug 31, 2018

Internal team is encountering a crash when adding too many VR devices. Email thread titled "Re: Crash Logs" The bug is an internal limit of devices the code supports, which is 8. If a controller o ...