Packaging that involves a compilation process causes custom icons to not show in the taskbar on Windows in Binary

UE - Foundation - Cpp Tools - UnrealBuildTool - Nov 30, 2018

Packaging that involves a comilation process in the Binary editor causes custom Windows icons to be ignored in packaged games. This could either be seen in a Code project or in a Blueprint Only proj ...

Max Draw Distance Can't Be Set Again Until Set Back to Default

Max draw distance cannot be changed to a higher value than it is first set, until you reset it back to default. Working as expected in 4.19 CL# 4033788 Found in 4.20 CL# 4369336, 4.21 CL# 4516095, ...

Failure to sign when packaging for iOS Distribution when using Remote Compile from a code project on Windows

UE - Platform - Mobile - Feb 20, 2019

Packaging for iOS Distribution from Windows using Remote Compile results in a failure during the signing portion. This seems to be caused by a hardcoded "false" for a property that is used to determ ...

Dismissing "Place phone into daydream headset" leaves app at black screen

UE - Platform - XR - Jun 29, 2017

Currently experiencing an issue when re-entering Google Daydream game after exiting the Daydream setup (place your phone in headset) screen by pressing the x in the top left corner of the screen. Wh ...

UMG Widget Set Focus in Standalone broken

UE - Editor - UI Systems - Aug 7, 2018

Focus is no longer set on UMG 3D Widget when playing in Standalone. (PIE works in both versions) Also verified in Main CL# 4247867 ...

Ensure Occurs When Using Russian Letters In a Text Variables

UE - Gameplay - Oct 4, 2018

The Editor will hang when using Russian characters for a text variable in a Blueprint. It seems to occur when using the character "л" is used. Only seems to occur once in a project. Found in 4.19 C ...

Actor Attached On Begin Play Offset on Client When Using SnapToTarget

UE - Networking - Mar 27, 2017

When attaching an Actor during its BeginPlay, using SnapToTarget (when that location is not already matched up to the parent) creates an offset on the client. ...

Role and RemoteRole may not be correct after changing

UE - Networking - Jan 25, 2018

There are cases where changing the Role and RemoteRole of a Pawn doesn't get properly replicated. The underlying issue has to do with ScopedRoleDowngrades and Shared Shadow State. A workaround is t ...

Draw at desired size does not return to being false when unchecked

UE - Editor - UI Systems - Aug 4, 2017

When setting "draw at desired size" for a widget component to true, the "Draw size" will no longer respond to input. ...

[CrashReport] ULevel::GetWorldSettings - UStaticMeshThumbnailRenderer::Draw

Tools - Oct 30, 2017

This is a common crash that has occurred since at least 4.14. The callstack is nearly identical to [Link Removed], which appears to be fixed in 4.18; and [Link Removed], which has not. The differen ...