Blueprint Function Reorder displays error tooltip when trying to reorder functions

Gameplay - Blueprint Editor - Dec 7, 2017

There is an issue when attempting to reorder blueprints where Blueprint Function Reorder displays error tooltip when trying to reorder functions. In previous engine versions, functions could not be ...

CustomDepth rendering incorrectly with Instanced Stereo

XR - Apr 9, 2019

Screen position node in 4.22 no longer works as expected. Confirmed in 4.23 Main @ CL 5806859 ...

Steam VOIP will drop packets with more than two people talking at once

Online - OSS - Steam - Oct 5, 2016

VOIP has a limited amount of concurrent clients talking before packets start to get dropped. ...

Render Target "Auto Generate Mips" Does Not Work As Expected

Rendering - Dec 12, 2016

The auto generate mips feature for render targets doesn't seem to work. The generated mips render black. ...

Mobile Multi-View 4.23 preview regression

XR - Jul 18, 2019

Black-screen when mobile-multi view is enabled in 4.23 preview.  Also confirmed on Oculus Go. +Occuring in 4.24 MAIN @ CL 7436536 Sidenote: In all tested engine versions - when enabling/disabin ...

Move To Location or Actor Not Working if Location is Outside of Navmesh

Gameplay - AI - Oct 17, 2017

Move To Location or Actor will always fail if the target location is outside of the Navmesh, even if Use Pathfinding is disabled. Found in 4.18 P4 CL# 3685441. Reproduced in 4.17.2 CL# 3658906 & 4. ...

Inconsistent 'Skip Owner' Replication Behavior Between Editor and Packaged Game

Networking - Apr 13, 2017

When a variable is set to Skip Owner replication, it is still being replicated to the owner in a packaged game. This is inconsistent with the behavior in the editor, as testing this using Play in Ne ...

Object type variable isn't accepted by Construct Object node

Gameplay - Blueprint - Aug 15, 2017

REGRESSION: Technically a regression from 4.16 Object variables aren't accepted by Construct Object class, even if the value is set to an Object blueprint. The following error is generated:Cannot ...

Some style properties for Multi-Line Editable Text boxes do not change when setting them in blueprints

Tools - UMG - May 8, 2017

Some style properties for Multi-Line Editable Text boxes do not appear to change when setting them in blueprints. ...