incorrect tool tip for "Convert Screen Location to world Space" node

Gameplay - Blueprint - Mar 27, 2017

incorrect tool tip for "Convert Screen Location to world Space" node ...

"Save Current As" is not fully loading the newly-saved level

Tools - Mar 15, 2017

Workaround: Navigate to and open the newly-created level in the Content Browser prior to LaunchOn. After using the Save Current As tool, Game runs into error when trying to LaunchOn. Editor display ...

Crash when changing the World Grid Material to Unlit

Rendering - Mar 13, 2017

A crash occurs when setting the WorldGridMaterial from the Engine Content to the Unlit Shading Model and pressing apply. ...

Inconsistent rendering between left and right eye when r.SeparateTranslucencyScreenPercentage is less than 100

XR - Feb 21, 2017

Rendering appears to be inconsistent between the left and right eye of the oculus when setting r.SeparateTranslucencyScreenPercentage to a number below 100 (99 in this example) ...

Crash in UEditorEngine::CheckForWorldGCLeaks

Tools - Feb 20, 2017

Error message: Fatal error: [Link Removed] [Line: 1959] /Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap still around trying to load ../../../Engine/Content/Maps/Templates/Templ ...

Blueprint Diff doesn't find the difference in changed Child Actor Components in duplicated Child Actors

Gameplay - Blueprint - Feb 2, 2017

Blueprint Diff doesn't find the difference in changed Child Actor Components in duplicated Child Actors. This seems to be contained to Child Actor Components that are inherited by a Child Actor Clas ...

Cannot change the original casing used for parameter names

Gameplay - Blueprint - Jan 25, 2017

It appears that users cannot change the original casing used for parameter names after they have been set once. ...

ParticleCutout don't work when AlphaThreshold is 0

Rendering - Dec 16, 2016

UParticleModuleRequired::PostEditChangeProperty use "AlphaThreshold > 0". So, if AlphaThreshold = 0, particlecutout don't work. ...

Render Target "Auto Generate Mips" Does Not Work As Expected

Rendering - Dec 12, 2016

The auto generate mips feature for render targets doesn't seem to work. The generated mips render black. ...

Given specific naming and replicated setting, a child actor component prevent clients from staying connected to a networked game

Gameplay - Blueprint - Nov 1, 2016

Given specific naming of a ChildActor Component and if the ChildActor class is replicated, client(s) can be immediately get kicked from a networked game. ...