FLODUtilities::RegenerateLOD does not account for disabled cloth sections getting stripped

Physics - Clothing - Aug 6, 2019

When FLODUtilities::RegenerateLOD retrieves the ClothBindings, it does not account for disabled cloth sections getting stripped and can connect the Cloth Data to the wrong sections. See FillCloth ...

Procecdural Mesh Components without a material assigned crashes on conversion to Static Mesh

Rendering - Aug 6, 2019

This bug doesn't occur in 4.21. The issue is at line 157 in ProceduralMeshComponentDetails.cpp . When the procedural mesh has a material the crash doesn't occur. File location: Runtime/ProceduralMe ...

SetAnimRootMotionTranslationScale Is not exposed to Blueprints

Anim - Aug 5, 2019

The SetAnimRootMotionTranslationScale in Character.h is not callable by blueprints. ...

Creating Online Session always fails in Launch mode when loading another map

Networking - Aug 5, 2019

Creating an Online Session and transitioning to another map does not work in a Launched Windows game. The transition event does fire but it just resets the players position on the Default map. This ...

ApplicationReceivedScreenOrientationChangedNotificationDelegate does NOT work properly on Android

Platform - Mobile - Aug 5, 2019

ApplicationReceivedScreenOrientationChangedNotificationDelegate supports iOS but not Android. Probably, Java_com_epicgames_ue4_GameActivity_nativeOnConfigurationChanged should be useful for fix thi ...

FPhysicsInterface_PhysX::LineTrace_Geom fails for welded bodies

Physics - Aug 2, 2019

FPhysicsInterface_PhysX::LineTrace_Geom does not properly respond to welded child bodies. ...

Severe ghosting on animated objects when camera stops moving in sequences when using path tracer

Rendering - Ray Tracing - Aug 2, 2019

Pixels seem to stop updating in the path tracer when a camera stops moving in sequence. Old color values from objects that have moved seem to still affect pixels they should not.  ...

Dependent modules, compiled from editor, link to wrong versions

Platform - Linux - Aug 2, 2019

The project consists of 2 modules, "ReloadBug" and "DependentModule." DependentModule has a one-way dependency on ReloadBug, and ReloadBug is the primary game module. On module load, DependentModule ...