When searching for the "Timespan / float" the Context Sensitive search returns "Timespan * float"

Gameplay - Sep 13, 2019

When searching for the "Timespan / float" the Context Sensitive search returns "Timespan * float". Found in 4.22.3 CL#7053642 Reproduced in 4.23.0 CL#8386587, 4.24.0 Main CL#8671808 ...

Anim with rate scale other than 1.0 will not loop correctly in Sequencer when using an Anim Blueprint

Sequencer - Sep 13, 2019

Animations are looped incorrectly when using an animation blueprint and a rate scale other than 1.0 in Sequencer. ...

Both HLOD and StaticMesh Visible in Play Modes

Tools - HLOD - Sep 12, 2019

 Both HLOD and StaticMesh Visible in Play Modes. Found in  4.23 CL# 8386587 and 4.25 CL# 8569829 ...

Unable to connect to Pixel Streaming when using FireFox

PixelStreaming - Sep 11, 2019

It appears that Pixel streaming does not currently work with the Mozilla Firefox web browser Docs link: https://docs.unrealengine.com/en-US/Platforms/PixelStreaming/PixelStreamingIntro/index.html ...

Tessellated Materials Displayed as 0 in Shader Complexity ViewMode

Rendering - Sep 11, 2019

Tessellated Materials Displayed as 0 in Shader Complexity ViewMode. Found in 4.22 CL# 7053642, 4.23 CL# 8386587, 4.24 CL# 8588088 ...

Ghosting behind dither temporal AA with moving objects

Rendering - Features Teams - Sep 11, 2019

"Enable Stencil Test" Mobile crash

Platform - Mobile - Sep 10, 2019

A material with 'enable stencil test' will crash on mobile. Enable Stencil Test is a new option in materials as of 4.23 Confirmed with OpenGL 3.1 + 2 and Vulkan on Pixel XL Also Crashes on iOS ...

Android Studio adds testOnly=true to APKs it builds

Platform - Mobile - Sep 10, 2019

If you open the build.gradle in Android Studio and debug, Android Studio will automatically add testOnly=true which makes it difficult to iterate with the editor since -t is needed when installing a ...

Import From Animation Root option on transform tracks creates a new absolute transform track

Sequencer - Sep 9, 2019

Importing root motion onto a transform creates a new absolute track, which can blend unexpectedly with existing transforms.  ...

Material rendering incorrectly when using DepthFade on iOS

Platform - Mobile - Sep 9, 2019

This issue only occurs on iOS and does not reproduce on Windows or Android. I have seen that the SceneDepth value of the DepthFade node may not be compared correctly. ...