[GPU Lightmass] bake artifact w/ two actors of same static mesh

UE - Rendering - Jun 22, 2022

As per a bug report from Pixomondo: if there are two static meshes in the scene and one has a rotation, it gets a GPULM bake artifact as if it is intersecting with the unrotated version of itself. S ...

If DeferRunningConstructionScripts is executed in LoadMap, BeginPlay will be executed before ConstructionScripts.

UE - Foundation - Core - Jun 22, 2022

DeferRunningConstructionScripts has been added as a workaround for a issue by asynchronous mesh compilation, but it doesn't consider BeginPlay. Therefore, if DeferRunningConstructionScripts is execu ...

Update Mesh Section incorrectly sets vertex colors for a Procedural Mesh

UE - LD & Art - Modeling Tools - Jun 21, 2022

This is a regression tested in //UE4/Release-4.27 CL#18319896 Update Mesh Section incorrectly sets vertex colors for a Procedural Mesh. The closer a colors R, G, or B value is to 1.0 or 0.0 the mor ...

Migrating to a Game Feature plugin can result in assets' losing references

UE - Gameplay - Jun 17, 2022

Migrating to a Game Feature plugin can result in assets' losing references. From User: "Migrating assets to a game feature plugin's content directory leaves them having invalid references, editor t ...

Ray Traced Translucency causes artifacts when rotating a Static Mesh that is far away from center of the map

UE - Rendering - Jun 17, 2022

Tested in //UE4/Release-4.27 CL#18319896 Ray Traced Translucency causes artifacts when rotating a Static Mesh in the 'Open World' level when moved far away from the center of the map. The Artifacts ...

Crash on loading level with Landscape by 2 PIE instances

UE - LD & Art - Modeling Tools - Landscape - Jun 16, 2022

TSlateMaterialShaderPSDefault cast error when opening Platform Stats in Lyra's M_UI_Base_BordersAndButtons Material

UE - Rendering - Materials - Jun 16, 2022

Licensee has provided a potential fix, please see the UDN link. Callstack attached utilised -onethread ...

Ensure occurs if the decal scale is set to a very small value

UE - Rendering - Jun 15, 2022

The variable emitting this ensure (RelativeWorldToDecalMatrix) is not actually used, so this line can be removed. FDeferredDecalPS::SetParameters ... const FLargeWorldRenderPosition AbsoluteOri ...

BinaryConfig cannot be created in packaging if there is a space in the file path name.

UE - Foundation - Cpp Tools - Automation Tool - Jun 13, 2022

Error log is output when including spaces when packaging binary configurations. The following log contains the string "Test Test" with spaces in the file path. ERROR: Failed to copy D:\Projects\Te ...