Raytraced Shadows don't render on landscape grass

UE - Graphics Features - Shadows - Nov 22, 2022

Regression: Tested in UE5/Release-5.0, the issue did not occur so this is a regression Cast Dynamic Shadow should be enabled in the Landscape Grass Type by default, so shadows should be cast by the ...

Sky Lights don't effect Translucent materials

UE - Rendering Architecture - Materials - Nov 21, 2022

Regression: Tested in UE5/Release-5.0, this issue does not occur so it is a regression Appears to be an issue with Lumen and Skylights with Cubemaps. Directional lights, point lights, etc. all work ...

Python function unreal.AssetRegistry.get_assets_by_class is broken

UE - Foundation - Core - Nov 21, 2022

Repro Rate: 3/3 This issue was reproduced in //UE5/Release-5.1 at CL 23058290. This is confirmed to be a regression since the errors do not occur on the previous version and is regression tested o ...

Water Exclusion Volume does not fully effect a Water Body

UE - LD & Modeling - Terrain - Water - Nov 21, 2022

Regression: Tested in UE5/Release-5.0, issue also occurs User has stated that they were using the Exclusion Volume to create a hole in the water for a cave or tunnel so that the water is not visibl ...

Hierarchical Instanced Static Mesh does not render correctly on Vulkan mobile

UE - Platform - Mobile - Nov 17, 2022

Something is rendering incorrectly about hierarchical instanced static meshes on vulkan mobile. If the project uses GPUScene, instead of using HISM for manual instancing, and relying on GPUScene for ...

Hit Box components created by listen server at runtime won't replicate

UE - Networking - Nov 17, 2022

Reproduced 3/3 times. Issue also occurs in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed NOT a Regression. This is By Design. Replication for actors is disabled by default, and need to be enabl ...

Groom component created from Blueprint ignores "Forced LOD" on LODSync component

UE - Graphics Features - Nov 17, 2022

Regression: Issue occurs in //UE5/Release-5.0 This issue occurs with any Groom Asset created from a Blueprint. Other components work properly with the Forced LOD settings, as only the Groom does no ...

Using a TSet in Blueprint directly into a function call crashes

UE - Gameplay - Blueprint Runtime - Nov 16, 2022

Reproduced 3/3 times. Issue also occurs in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed NOT a Regression. ...

Selecting a Packed Level Actor Blueprint Asset in Viewport does not select all packed assets

UE - World Creation - Worldbuilding Tools - Level Instances - Nov 16, 2022

The Packed Level Actor behavior has changed since 5.0.3, exhibiting the behavior described in the Result. I was able to reproduce this 4/4 times on Windows. When testing on 5.0.3, I confirmed that t ...