Assigning a soft reference in a blueprint and attempting to resolve it as an object/class while nativization is enabled causes the packaging process to fail. A sample project was provided by the use ...
When the feature for "Native Audio out" is enabled videos no longer pause ...
The following error occurs when building a project that has a replicated variable with the replication condition set to Skip Owner inside a nativized blueprint.UATHelper: Packaging (Windows (64-bit) ...
Cannot package project with nativized assets. I am encountering an assert. This was encountered while verifying UE-43634 This is a Regression from 3378653 ...
In a Blueprint Nativized Packaged Game a child Blueprint will trigger its parent logic instead of its own when it is called. This was reported in 4.20 Preview 5 (CL-4173640). This issue has been r ...
When the "Is Variable" box is unchecked for a BP-typed child widget, a variable will not be created at Blueprint compile time to reference the child widget in the nativized widget BP class. This bre ...
Attempting to package a project using Nativize Blueprint Assets that contains delegates that have the same output parameters (such as binding an event to the OnCanvasRenderTargetUpdate event as show ...
The ExcludedAssets setting in the DefaultEngine.ini file does not appear to actually exclude a project Blueprint from being nativized. ...
The "Detection by Affiliation" field cannot be edited in the Blueprint editor's Details view for an inherited AIPerception component in the "Senses Config" array if the AIPerception component is inh ...
Using Native iOS UIViewController+UIWebView causes a crash when the virtual keyboard is opened and closed rapidly, or in general usage. This is just one reproduction case. User provided pictures of ...