Assigning soft reference not compiling with nativization.

UE - Gameplay - Blueprint - Nov 9, 2017

Assigning a soft reference in a blueprint and attempting to resolve it as an object/class while nativization is enabled causes the packaging process to fail. A sample project was provided by the use ...

Cannot pause video when WMF media Native Audio out is enabled

Media Framework - Dec 8, 2017

When the feature for "Native Audio out" is enabled videos no longer pause ...

Cannot access private member MarkPropertyDirtyFromRepIndex error when building a nativized blueprint with a replicated property

UE - Networking - May 14, 2020

The following error occurs when building a project that has a replicated variable with the replication condition set to Skip Owner inside a nativized blueprint.UATHelper: Packaging (Windows (64-bit) ...

Assertion when attempting to package a map with nativized assets

UE - Gameplay - Blueprint - Apr 25, 2017

Cannot package project with nativized assets. I am encountering an assert. This was encountered while verifying UE-43634 This is a Regression from 3378653 ...

When Packaging a Blueprint Nativized Game, Child Actor BeginPlay is ignored and Parent BeginPlay is triggered instead

UE - Gameplay - Jul 5, 2018

In a Blueprint Nativized Packaged Game a child Blueprint will trigger its parent logic instead of its own when it is called. This was reported in 4.20 Preview 5 (CL-4173640). This issue has been r ...

BP - Nativizing a UMG widget hierarchy in which a child widget of another widget BP type has the "Is Variable" box unchecked will result in a crash at runtime.

UE - Gameplay - Blueprint - Jan 28, 2020

When the "Is Variable" box is unchecked for a BP-typed child widget, a variable will not be created at Blueprint compile time to reference the child widget in the nativized widget BP class. This bre ...

Nativized Packaging Fails When Delegates Have Same Output Parameters

UE - Gameplay - Blueprint Runtime - Dec 12, 2016

Attempting to package a project using Nativize Blueprint Assets that contains delegates that have the same output parameters (such as binding an event to the OnCanvasRenderTargetUpdate event as show ...

Project Blueprints cannot be excluded from being nativized using the ExcludedAssets setting

UE - Gameplay - Blueprint - Jul 20, 2017

The ExcludedAssets setting in the DefaultEngine.ini file does not appear to actually exclude a project Blueprint from being nativized. ...

AIPerception components inherited from a native parent class do not expose the DetectionByAffiliation field on senses for editing in the Blueprint editor's Details view.

UE - Gameplay - Blueprint - Dec 15, 2017

The "Detection by Affiliation" field cannot be edited in the Blueprint editor's Details view for an inherited AIPerception component in the "Senses Config" array if the AIPerception component is inh ...

Using Native iOS UIViewController+UIWebView causes crash

UE - Platform - Mobile - Jun 28, 2016

Using Native iOS UIViewController+UIWebView causes a crash when the virtual keyboard is opened and closed rapidly, or in general usage. This is just one reproduction case. User provided pictures of ...