Right-clicking a DataAsset Based on a Blueprint Class can Crash the Editor

UE - Gameplay - Blueprint - Mar 7, 2023

The editor can crash when you attempt to open the context menu for a data asset based on a blueprint class. This happens only if the blueprint class the data asset is based on is not currently loade ...

Able to name function parameters "self", resulting in odd compile errors in blueprints

UE - Gameplay - Blueprint Compiler - May 4, 2020

Users are able to name function parameters (in BP and in code) "self" resulting in odd compile errors when in blueprints: "This blueprint (self) is not a bool, therefore ' Self ' must have a connec ...

Landscape LOD tessellation is broken in 4.24

UE - LD & Modeling - Terrain - Landscape - Oct 16, 2019

Landscape LOD tessellation creates big holes in landscapes. ...

K2Node_SwitchEnum doesn't use EnumRedirects

UE - Gameplay - Blueprint Compiler - Nov 30, 2016

Error when Compiling an AIController Blueprint Class with an AIPerception Component

UE - AI - Aug 1, 2017

An error populated the output log when Compiling an AIController Blueprint Class with an AIPerception Component. This is not a Regression, as it Occurs in //UE4/Main. ...

Reset Instance Changes to Blueprint Defaults does not reregister components

UE - Gameplay - Blueprint Editor - Jan 17, 2024

For map placed blueprint actors with components with property modifications, when triggering Reset Instance Changes to Blueprint Default from the actor instance's Details panel, any components with ...

Crash when Previewing specific LODs within Static Mesh Editor at certain Screen Resolutions

Tools - Oct 27, 2016

A crash occurs when attempting to preview specific LODs when the monitor resolution forces the menu to be expanded when selecting an LOD. This Jira was created from CrashReports submitted by the pu ...

Enum to string conversion has different results in PIE vs Cooked builds

UE - Gameplay - Blueprint Runtime - Aug 17, 2021

This is because the metadata is editor only and will be stripped in a cooked build. We should make the behavior of the to string function consistent between PIE and a cooked build. ...

Occasional crash when attempting to in-app purchase on Android device

UE - Online - Apr 21, 2021

App is frequently terminated with a NullPointerException when attempt to request in-app purchase. It is assumed that product information cannot be retrieved if there is no Google account logged in t ...