3D Widget Doesn't Render Custom Depth Stencil

UE - Editor - UI Systems - Apr 21, 2017

Custom Stencils don't appear to work with 3d widgets. ...

Custom Stencil/ Depth not working on GeometryCache actors

UE - Editor - Content Pipeline - Import and Export - Jul 10, 2018

When using a custom stencil on GeometryCache actors it does not work in editor or render pass. Found in 4.20 Preview 5 CL# 4173640 and 4.21 CL# 4198240 ...

Mobile Preview - Custom Stencil 4.23 Regression

UE - Platform - Mobile - Oct 25, 2019

Regression when using custom stencil with in-editor mobile preview. This does NOT reproduce in MAIN at CL 9730599 ...

Custom Stencil Not Working for Mobile

UE - Platform - Mobile - Nov 14, 2018

Setting a custom stencil on meshes is not working when using a mobile renderer. This is working as expected in 4.20 CL# 4369336 Found in 4.21 CL# 4541578 and 4.22 CL# 4556068 This is a regression ...

Engine Crashes When Previewing ES3_1 With Material Using World Position Offset (Need Custom Stencil)

UE - Platform - Mobile - Feb 15, 2017

This crash will only occur when this criteria is met.You have enabled custom depth with stencils in the project settingsA mesh in the scene is rendering to custom depth with a stencil value of 1The ...

When r.CustomDepth = 3 (Enabled with Stencil), the values of SceneDepth and CustomDepth are different on IOS

UE - Graphics Features - Jan 7, 2019

The user wants to express using the difference between SceneDepth and CustomDepth. However, when r.CustomDepth = 3 (Enabled with Stencil), the expression can not be realized because the SceneDepth a ...

Custom Stencil renders incorrectly with instance stereo enabled

UE - Platform - XR - Apr 8, 2019

When using instance stereo with custom stencils, they do not render as expected. It appears to render the stencil in one eye at a time (as the user's head is turned). Regression: Yes This was work ...

Custom Stencil Is Not Rendering In UI Materials

UE - Graphics Features - Nov 30, 2018

Widgets with a UI Material that uses Custom Stencil will not render meshes with a set stencil. This is working as expected in 4.19 CL# 4033788. Found in 4.20 CL# 4369336, 4.21 CL# 4541578, and 4.22 ...

Dithered LOD Shadowing transition issue when using Stencil with HISM

UE - Graphics Features - Feb 27, 2018

Hierarchical instance static meshes appear to have a shadowing issues when transitioning between LODs when dithering using Stencils. Note: This issue may be related to [Link Removed] or [Link Remo ...

UMG element clipping does not work on Galaxy S8 (Mali)

UE - Platform - Mobile - Mar 13, 2018

UMG clipping requires stencil. Seems like we don't request stencil when creating backbuffer Changing const int EGLMinStencilBits = 0; to const int EGLMinStencilBits = 8; fixes this. ...