The game window cannot be focused while startup movies are playing. ...
Enabling the HAP Media player plugin permanently affects the thinned Play Rates of the Media Player asset. Tested in 4.23.1 (CL - 9631420), 4.24.0 (CL - 10091930), 4.25 (CL - 10091038) ...
Playing a video in the engine that is WebM format, results in skipped frames. This does not happen with other video formats supported in the engine. Attached are links to the WebM videos used to te ...
It appears that RSTP streams do not work in editor when used with a Stream Media Source asset. ...
Calling Seek() on video consistently jumps to the timecode which is the nearest lower multiple of 2 seconds from the input timecode. ...
On Oculus Quest - The bottom portion of Media Player Textures are clamped. Confirmed in 4.24 MAIN @ CL 7226586 ...
Calling Open Source to open a Streaming Media Source causes a freeze to occur on Android when it is called. This does not happen on all devices. When testing this issue, I reproduced this issue on a ...
LDR does not appear to be preserved when using media textures in widgets. ...
If a Media Player's "On End Reached" event is present in a Level Blueprint, even if it is not being used, packaging the project will fail. An error is thrown and a callstack is given. Please see the ...